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游戏化在医学教育中的益处。

Benefits of gamification in medical education.

机构信息

The University of the West Indies, Cavehill Campus, Cave Hill, Barbados.

American University of Barbados, Wildey, St Michael, Barbados.

出版信息

Clin Anat. 2022 Sep;35(6):795-807. doi: 10.1002/ca.23916. Epub 2022 Jun 8.

Abstract

Medical education is changing at a fast pace. Students attend medical school with a high degree of technological literacy and a desire for a diverse educational experience. As a result, a growing number of medical schools are incorporating technology-enhanced active learning and multimedia education tools into their curriculum. Gamified training platforms include educational games, mobile medical apps, and virtual patient scenarios. We provide a systematic review of what is meant by gamification in this era. Specific educational games, mobile apps, and virtual simulations that may be used for preclinical and clinical training have been discovered and classified. The available data were presented in terms of the recognized platforms for medical education's possible benefits. Virtual patient simulations have been shown to enhance learning results in general. Gamification could improve learning, engagement, and cooperation by allowing for real-world application. They may also help with promoting risk-free healthcare decision-making, remote learning, learning analytics, and quick feedback. We account for Preclinical training which included 5 electronic games and 4 mobile apps, while clinical training included 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools. There were additionally nine more gamified virtual environment training products that were not commercially accessible. Many of these studies have shown that utilizing gamified media in medical education may confer advantages. This collection of hyperlinked resources may be utilized by medical students, practitioners, and instructors at all levels.

摘要

医学教育正在迅速发展。学生在进入医学院时具有高度的技术素养和对多样化教育体验的渴望。因此,越来越多的医学院正在将技术增强的主动学习和多媒体教育工具纳入其课程。游戏化培训平台包括教育游戏、移动医疗应用程序和虚拟患者场景。我们对这一时代的游戏化含义进行了系统的回顾。发现并分类了可能用于临床前和临床培训的特定教育游戏、移动应用程序和虚拟模拟。根据医学教育可能带来的益处,展示了可用数据在公认的平台上的情况。虚拟患者模拟通常可以提高学习效果。游戏化可以通过允许实际应用来提高学习、参与度和合作。它们还可以帮助促进无风险的医疗保健决策、远程学习、学习分析和快速反馈。我们考虑了包括 5 个电子游戏和 4 个移动应用程序的临床前培训,以及包括 5 个电子游戏、10 个移动应用程序和 12 个虚拟患者模拟工具的临床培训。此外,还有另外 9 个无法商业化的游戏化虚拟环境培训产品。这些研究中的许多都表明,在医学教育中使用游戏化媒体可能会带来优势。这个链接资源集合可以供各级医学生、医生和教师使用。

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