Institute of Behavioral Sciences, Medical Faculty University of Pécs, Pécs, Hungary.
Institute of Behavioral Sciences, Medical School, University of Pécs, 7624 Szigeti Street 12, Pécs, Hungary.
Sci Rep. 2022 Jul 16;12(1):12169. doi: 10.1038/s41598-022-16454-2.
Virtual reality (VR) technology has increased clinical attention in the health care of schizophrenia spectrum disorders in both diagnoses of the symptoms and assessment of schizotypal traits. However, the exact nature of VR-induced positive treatment effect in schizotypy is still unknown. In this study, VR technology was used as a non-invasive neurocognitive trigger to test the asymmetric visuospatial representational instability found in individuals with high schizotypy. The study aimed to reveal the brain functional hemispheric laterality in physical and virtual realities in individuals with schizotypal traits. Fifty-one healthy, right-handed participants (24 males and 27 females) were enrolled through public advertisements. Hemispheric functional asymmetry was measured by the Line Bisection Task (LBT). The results revealed that (a) LBT bias in the physical reality showed a handedness-related leftward pseudoneglect, however, similar handedness-related pseudoneglect in VR has not been found. (b) Comparing LBT bias in physically real and VR environments showed rightward drift in VR environments independently to the degree of handedness. (c) The schizotypy has no association with handedness, however, the cognitive schizotypy is related to the LBT bias. Higher cognitive schizotypy in VR associated with left hemispatial pseudoneglect. In conclusion, schizotypy is associated with ambiguous behavioral and cognitive functional laterality. In individuals with high cognitive schizotypy, the VR environment enhanced the representational articulation of the left hemispace. This effect may be originated from the enhancement of the right hemisphere overactivation and is followed by a lower mental control of the overt behavior.
虚拟现实 (VR) 技术在精神分裂谱系障碍的医疗保健中增加了临床关注度,既可以诊断症状,也可以评估类精神分裂特质。然而,VR 诱导的类精神分裂症积极治疗效果的确切性质尚不清楚。在这项研究中,VR 技术被用作一种非侵入性的神经认知触发因素,以测试高类精神分裂特质个体中发现的不对称视空间表现不稳定。该研究旨在揭示具有类精神分裂特质个体在物理和虚拟现实中的大脑功能半球侧化。通过公开广告招募了 51 名健康、右利手的参与者(24 名男性和 27 名女性)。通过线二分任务(LBT)测量半球功能不对称性。结果表明:(a)在物理现实中的 LBT 偏差表现出与手性相关的左侧假性忽视,但在 VR 中未发现类似的与手性相关的假性忽视。(b)比较物理现实和 VR 环境中的 LBT 偏差表明,VR 环境中的偏差独立于手性向右漂移。(c)认知类精神分裂症与手性无关,但与 LBT 偏差有关。在 VR 中认知类精神分裂症越高,与左侧半空间假性忽视有关。总之,类精神分裂症与模糊的行为和认知功能侧化有关。在认知类精神分裂症较高的个体中,VR 环境增强了左半空间的表现表达。这种效应可能源于右半球过度激活的增强,随后是对明显行为的更低的心理控制。