Wijaya Tommy Tanu, Cao Yiming, Bernard Martin, Rahmadi Imam Fitri, Lavicza Zsolt, Surjono Herman Dwi
School of Mathematical Sciences, Beijing Normal University, Beijing, China.
Pendidikan Matematika, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia.
Front Psychol. 2022 Sep 8;13:952549. doi: 10.3389/fpsyg.2022.952549. eCollection 2022.
Microgames are rapidly gaining increased attention and are highly being considered because of the technology-based media that enhances students' learning interests and educational activities. Therefore, this study aims to develop a new construct through confirmatory factor analysis, to comprehensively understand the factors influencing the use of microgames in mathematics class. Participants of the study were the secondary school teachers in West Java, Indonesia, which had a 1-year training in microgames development. We applied a quantitative approach to collect the data online questionnaires through google form. Structural Equation Modelling (SEM) with AMOS software was used to analyze the proposed model. Empirical results confirmed the perceived easy to use and subjective norm influence (PEU and SN) relationship with teachers' microgame usage behaviors and intentions. In this condition, SN was found to have the initial significant influence on behavioral intention (BI), as attitude, BI, and facilitating conditions also correlated with the actual use of microgames. Furthermore, the largest influential factor was BI, with the results subsequently showing that TPACK had no significant influence on the actual use of microgames. This report is expected to help bridge the gap across several previous studies, as well as contribute to the explanation and prediction of the factors influencing the teachers' mathematical utilization of the study's program. Besides this, it also helps to increase the use of microgames in teaching and learning activities.
微游戏正迅速获得越来越多的关注,并因其基于技术的媒体能够提高学生的学习兴趣和教育活动而受到高度重视。因此,本研究旨在通过验证性因素分析开发一种新的结构,以全面了解影响数学课堂中微游戏使用的因素。该研究的参与者是印度尼西亚西爪哇的中学教师,他们接受了为期一年的微游戏开发培训。我们采用定量方法,通过谷歌表单在线问卷收集数据。使用AMOS软件的结构方程模型(SEM)来分析所提出的模型。实证结果证实了感知易用性和主观规范影响(PEU和SN)与教师微游戏使用行为和意图之间的关系。在这种情况下,发现SN对行为意图(BI)有初步的显著影响,因为态度、BI和促进条件也与微游戏的实际使用相关。此外,最大的影响因素是BI,结果随后表明TPACK对微游戏的实际使用没有显著影响。本报告有望帮助弥合此前多项研究之间的差距,并有助于解释和预测影响教师对该研究项目数学应用的因素。除此之外,它还有助于增加微游戏在教学活动中的使用。