Weirich Christopher, Lin Yandan, Khanh Tran Quoc
Department of Illuminating Engineering and Light Sources, School of Information Science and Technology, Fudan University, Shanghai, China.
Laboratory of Adaptive Lighting Systems and Visual Processing, Department of Electrical Engineering and Information Technology, Technical University of Darmstadt, Darmstadt, Germany.
Front Neurosci. 2022 Sep 27;16:969125. doi: 10.3389/fnins.2022.969125. eCollection 2022.
Illumination preference models are usually defined in a static scenery, rating common-colored objects by a single scale or semantic differentials. Recently, it was reported that two to three illumination characteristics are necessary to define a high correlation in a bright office-like environment. However, white-light illumination preferences for vehicle-occupants in a dynamic semi- to full automated modern driving context are missing. Here we conducted a global free access online survey using VR engines to create 360° sRGB static in-vehicle sceneries. A total of 164 participants from China and Europe answered three levels in our self-hosted questionnaire by using mobile access devices. First, the absolute perceptional difference should be defined by a variation of CCT for 3,000, 4,500, and 6,000 K or combinations, and light distribution, either in a spot- or spatial way. Second, psychological light attributes should be associated with the same illumination and scenery settings. Finally, we created four driving environments with varying external levels of interest and time of the day. We identified three key results: (1) Four illumination groups could be classified by applying nMDS. (2) Combinations of mixed CCTs and spatial light distributions outperformed compared single light settings ( < 0.05), suggesting that also during daylight conditions artificial light supplements are necessary. (3) By an image transformation in the IPT and CAM16 color appearance space, comparing external and in-vehicle scenery, individual illumination working areas for each driving scenery could be identified, especially in the dimension of chroma-, partially following the Hunt-Effect, and lightness contrast, which synchronizes the internal and external brightness level. We classified our results as a starting point, which we intend to prove in a follow-up-controlled laboratory study with real object arrangements. Also, by applying novel methods to display high fidelity 360° rendered images on mobile access devices, our approach can be used in the future interdisciplinary research since high computational mobile devices with advanced equipped sensory systems are the new standard of our daily life.
光照偏好模型通常是在静态场景中定义的,通过单一尺度或语义差异对常见颜色的物体进行评级。最近有报道称,在类似明亮办公室的环境中,需要两到三个光照特征才能定义高相关性。然而,在动态的半自动化到全自动化现代驾驶环境中,车辆乘员对白光照明的偏好尚不清楚。在此,我们使用VR引擎进行了一项全球免费在线调查,以创建360° sRGB静态车内场景。共有164名来自中国和欧洲的参与者通过移动访问设备在我们的自托管问卷中回答了三个级别。首先,绝对感知差异应由3000K、4500K和6000K的CCT变化或组合以及点光源或空间光分布来定义。其次,心理光属性应与相同的光照和场景设置相关联。最后,我们创建了四个具有不同外部兴趣水平和一天中不同时间的驾驶环境。我们确定了三个关键结果:(1) 通过应用nMDS可以将光照分为四组。(2) 混合CCT和空间光分布的组合优于单一光照设置(<0.05),这表明在白天条件下也需要人工光补充。(3) 通过在IPT和CAM16颜色外观空间中进行图像变换,比较外部和车内场景,可以确定每个驾驶场景的个体光照工作区域,特别是在色度维度上,部分遵循亨特效应,以及明度对比度,它使内部和外部亮度水平同步。我们将我们的结果作为一个起点,打算在后续的对照实验室研究中用真实物体布置来证明。此外,通过应用新方法在移动访问设备上显示高保真360°渲染图像,我们的方法可用于未来的跨学科研究,因为配备先进传感系统的高计算能力移动设备是我们日常生活的新标准。