Department of Computer Science, University of York, York, United Kingdom.
Maersk McKinney-Moeller Institute, University of Southern Denmark, Odense, Denmark.
PLoS One. 2022 Oct 14;17(10):e0275843. doi: 10.1371/journal.pone.0275843. eCollection 2022.
Understanding how humans master complex skills has the potential for wide-reaching societal benefit. Research has shown that one important aspect of effective skill learning is the temporal distribution of practice episodes (i.e., distributed practice). Using a large observational sample of players (n = 162,417) drawn from a competitive and popular online game (League of Legends), we analysed the relationship between practice distribution and performance through time. We compared groups of players who exhibited different play schedules using data slicing and machine learning techniques, to show that players who cluster gameplay into shorter time frames ultimately achieve lower performance levels than those who space their games across longer time windows. Additionally, we found that the timing of intensive play periods does not affect final performance-it is the overall amount of spacing that matters. These results extend some of the key findings in the literature on practice and learning to an ecologically valid environment with huge n. We discuss our work in relation to recent studies that have examined practice effects using Big Data and suggest solutions for salient confounds.
了解人类如何掌握复杂技能具有广泛的社会效益。研究表明,有效技能学习的一个重要方面是练习阶段的时间分布(即分布式练习)。我们使用来自竞争性和流行的在线游戏(英雄联盟)的大量观察性样本玩家(n = 162417),通过时间分析了练习分布和表现之间的关系。我们使用数据切片和机器学习技术比较了表现出不同游戏时间表的玩家群体,表明将游戏时间集中在更短的时间框架内的玩家最终比那些将游戏时间分散在更长时间窗口内的玩家表现出更低的水平。此外,我们发现密集游戏期的时间安排并不影响最终表现,重要的是整体的间隔时间。这些结果将文献中关于练习和学习的一些关键发现扩展到了具有巨大 n 的生态有效环境中。我们讨论了我们的工作与最近使用大数据研究练习效果的研究的关系,并提出了解决突出混杂因素的方法。