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适应性视频游戏对颈脊髓损伤患者呼吸功能的初步研究。

A preliminary study on the respiratory benefits of adaptive video gaming in individuals with cervical spinal cord injuries.

机构信息

Division of Physical Medicine and Rehabilitation, Albany Medical College, Albany, NY, USA.

Shirley Ryan Ability Lab, Chicago, IL, USA.

出版信息

Disabil Rehabil Assist Technol. 2024 May;19(4):1494-1501. doi: 10.1080/17483107.2023.2201278. Epub 2023 Apr 19.

Abstract

PURPOSE

The purpose of this study was to collect preliminary data to assess whether participation in adaptive video gaming using a pneumatic sip-and-puff video game controller may provide respiratory or health benefits for individuals with cervical-level spinal cord injuries.

METHODS

A survey was anonymously distributed to potential participants and consisted of four sections: (1) General Information, (2) Gaming Habits, (3) Respiratory Quality of Life, and (4) Impact of Adaptive Video Gaming on Respiratory Health.

RESULTS

The study included 124 individuals with cervical-level spinal cord injuries. Participants had primarily positive self-rated health and good respiratory quality of life. Nearly half of the participants (47.6%) Agreed or Strongly Agreed that their breathing control has improved after using their sip-and-puff gaming controller and 45.2% Agreed or Strongly Agreed that their respiratory health has improved. Individuals who Agreed or Strongly Agreed that adaptive video gaming has improved their breathing control also reported a significantly higher level of exertion while gaming compared to those who did not Agree or Strongly Agree ( = 0.00029).

CONCLUSIONS

It is possible that there are respiratory benefits of using sip-and-puff video game controllers for individuals with cervical spinal cord injuries. The benefits reported by users were found to be dependent on their level of exertion while playing video games. Further exploration in this area is needed due to the positive benefits reported by participants.

摘要

目的

本研究旨在收集初步数据,评估使用气动吮吸-吹气视频游戏控制器进行适应性视频游戏是否可为颈脊髓损伤患者提供呼吸或健康益处。

方法

一项调查匿名分发给潜在参与者,包括四个部分:(1)一般信息,(2)游戏习惯,(3)呼吸生活质量,和(4)适应性视频游戏对呼吸健康的影响。

结果

该研究纳入了 124 名颈脊髓损伤患者。参与者的自我评定健康状况和呼吸生活质量主要为良好。近一半的参与者(47.6%)同意或强烈同意使用吮吸-吹气游戏控制器后,他们的呼吸控制得到了改善,45.2%的人同意或强烈同意他们的呼吸健康得到了改善。同意或强烈同意适应性视频游戏改善了他们的呼吸控制的人在游戏中比不同意或强烈不同意的人报告了更高的努力程度( = 0.00029)。

结论

使用吮吸-吹气视频游戏控制器可能对颈脊髓损伤患者有呼吸益处。用户报告的益处取决于他们玩视频游戏时的努力程度。由于参与者报告了积极的益处,因此需要进一步探索这一领域。

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