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人类多手指抓握过程中手与物体接触区域的估计。

Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping.

作者信息

Hartmann Frieder, Maiello Guido, Rothkopf Constantin A, Fleming Roland W

机构信息

Department of Experimental Psychology, Justus Liebig University Giessen.

Department of Experimental Psychology, Justus Liebig University Giessen;

出版信息

J Vis Exp. 2023 Apr 21(194). doi: 10.3791/64877.

Abstract

To grasp an object successfully, we must select appropriate contact regions for our hands on the surface of the object. However, identifying such regions is challenging. This paper describes a workflow to estimate the contact regions from marker-based tracking data. Participants grasp real objects, while we track the 3D position of both the objects and the hand, including the fingers' joints. We first determine the joint Euler angles from a selection of tracked markers positioned on the back of the hand. Then, we use state-of-the-art hand mesh reconstruction algorithms to generate a mesh model of the participant's hand in the current pose and the 3D position. Using objects that were either 3D printed or 3D scanned-and are, thus, available as both real objects and mesh data-allows the hand and object meshes to be co-registered. In turn, this allows the estimation of approximate contact regions by calculating the intersections between the hand mesh and the co-registered 3D object mesh. The method may be used to estimate where and how humans grasp objects under a variety of conditions. Therefore, the method could be of interest to researchers studying visual and haptic perception, motor control, human-computer interaction in virtual and augmented reality, and robotics.

摘要

为了成功抓取物体,我们必须在物体表面为手部选择合适的接触区域。然而,识别这些区域具有挑战性。本文描述了一种从基于标记的跟踪数据估计接触区域的工作流程。参与者抓取真实物体,同时我们跟踪物体和手部(包括手指关节)的三维位置。我们首先从位于手背部的一组跟踪标记中确定关节欧拉角。然后,我们使用最先进的手部网格重建算法来生成参与者当前姿势和三维位置下的手部网格模型。使用3D打印或3D扫描的物体(因此既可以作为真实物体,也可以作为网格数据),可以使手部和物体网格进行配准。相应地,通过计算手部网格与配准后的3D物体网格之间的交集,可以估计出大致的接触区域。该方法可用于估计人类在各种条件下抓取物体的位置和方式。因此,该方法可能会引起研究视觉和触觉感知、运动控制、虚拟现实和增强现实中的人机交互以及机器人技术的研究人员的兴趣。

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