School of Nursing, College of Nursing, Taipei Medical University, Taipei City, Taiwan.
International Ph.D. Program in Gerontology and Long-Term Care, Taipei Medical University, Taipei City, Taiwan.
J Am Geriatr Soc. 2023 Sep;71(9):2946-2955. doi: 10.1111/jgs.18398. Epub 2023 May 10.
BACKGROUND: Virtual reality (VR) technology constitutes a promising rehabilitation strategy, but its effect on frailty in older adults remains inconclusive. This study examined the effects of interactive VR training programs on lower-limb muscle strength, walking speed, balance, and fall risks in older adults with frailty. METHODS: Various electronic databases comprising PubMed, the Cumulative Index to Nursing and Allied Health Literature, the Cochrane Library, Embase, the Chinese Electronic Periodical Service, the Chinese National Knowledge Infrastructure, and gray literature were searched from their inception through December 31, 2022 for relevant studies. Randomized controlled trials that examined the effects of interactive VR training programs on lower-limb muscle strength, balance, walking speed, and fall risks as measured by validated scales or methods. in older adults aged 65 years and older with frailty were included. A random-effects model was employed to examine the overall effect size, and the trim-and-fill method was adopted to examine publication bias. RESULTS: For those studies that defined frailty using fall risks, substantial evidence demonstrated that interactive VR training interventions increased lower-limb muscle strength (Hedges' g = 0.35, p = 0.015), walking speed (Hedges' g = 0.29, p = 0.003), balance (Hedges' g = 0.62, p = 0.011), and fall risks (Hedges' g = -0.61, p < 0.001). Studies that defined frailty in accordance with the Fried frailty phenotype criteria indicated that interactive VR training interventions only increased walking speed (Hedges' g = 0.28, p = 0.023) and balance (Hedges' g = 0.27, p = 0.049). CONCLUSIONS: Interactive VR training programs may benefit older adults with frailty with respect to walking speed and balance. More studies with good study quality are required to validate the effects of interactive VR exercise training on these frailty-related parameters in older adults.
背景:虚拟现实 (VR) 技术是一种很有前途的康复策略,但它对老年人虚弱的影响仍不确定。本研究探讨了互动式 VR 训练计划对虚弱老年人下肢肌肉力量、行走速度、平衡和跌倒风险的影响。
方法:从各电子数据库(包括 PubMed、护理学及相关健康文献累积索引、Cochrane 图书馆、Embase、中国电子期刊服务、中国国家知识基础设施和灰色文献)中检索了从建立至 2022 年 12 月 31 日的相关研究。纳入了评估互动式 VR 训练计划对 65 岁及以上虚弱老年人下肢肌肉力量、平衡、行走速度和跌倒风险(通过验证量表或方法测量)影响的随机对照试验。采用随机效应模型评估总体效应大小,并采用修剪和填充法评估发表偏倚。
结果:对于那些使用跌倒风险来定义虚弱的研究,有大量证据表明,互动式 VR 训练干预可增加下肢肌肉力量(Hedges'g=0.35,p=0.015)、行走速度(Hedges'g=0.29,p=0.003)、平衡(Hedges'g=0.62,p=0.011)和跌倒风险(Hedges'g=-0.61,p<0.001)。根据 Fried 虚弱表型标准定义虚弱的研究表明,互动式 VR 训练干预仅增加了行走速度(Hedges'g=0.28,p=0.023)和平衡(Hedges'g=0.27,p=0.049)。
结论:互动式 VR 训练计划可能有益于虚弱的老年人,可改善其行走速度和平衡能力。需要更多高质量研究来验证互动式 VR 运动训练对老年人这些与虚弱相关参数的影响。
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