Nagasawa Kazuki, Ono Kamui, Arai Wataru, Tsumura Norimichi
Graduate School of Science and Engineering, Chiba University, Chiba 263-8522, Japan.
Mimaki Engineering Co., Ltd., Nagano 389-0512, Japan.
J Imaging. 2023 May 22;9(5):105. doi: 10.3390/jimaging9050105.
We propose a method of reproducing perceptual translucency in three-dimensional printing. In contrast to most conventional methods, which reproduce the physical properties of translucency, we focus on the perceptual aspects of translucency. Humans are known to rely on simple cues to perceive translucency, and we develop a method of reproducing these cues using the gradation of surface textures. Textures are designed to reproduce the intensity distribution of the shading and thus provide a cue for the perception of translucency. In creating textures, we adopt computer graphics to develop an image-based optimization method. We validate the effectiveness of the method through subjective evaluation experiments using three-dimensionally printed objects. The results of the validation suggest that the proposed method using texture may increase perceptual translucency under specific conditions. As a method for translucent 3D printing, our method has the limitation that it depends on the observation conditions; however, it provides knowledge to the field of perception that the human visual system can be cheated by only surface textures.
我们提出了一种在三维打印中再现感知透明度的方法。与大多数再现透明度物理属性的传统方法不同,我们专注于透明度的感知方面。众所周知,人类依靠简单的线索来感知透明度,我们开发了一种利用表面纹理渐变来再现这些线索的方法。纹理旨在再现阴影的强度分布,从而为透明度感知提供线索。在创建纹理时,我们采用计算机图形学来开发一种基于图像的优化方法。我们通过使用三维打印物体的主观评价实验来验证该方法的有效性。验证结果表明,所提出的使用纹理的方法在特定条件下可能会增加感知透明度。作为一种用于半透明3D打印的方法,我们的方法有其局限性,即它依赖于观察条件;然而,它为感知领域提供了这样的知识,即人类视觉系统可能仅被表面纹理所欺骗。