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探索感知交互性或界面设计与基于网络的协作学习接受度之间的非线性关系。

Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning.

作者信息

Al-Sayid Fareed, Kirkil Gokhan

机构信息

Industrial Engineering Department, Faculty of Graduate Students, Kadir Has University, Istanbul, Turkey.

Faculty of Engineering and Natural Sciences, Kadir Has University, Istanbul, Turkey.

出版信息

Educ Inf Technol (Dordr). 2023 Feb 27:1-48. doi: 10.1007/s10639-023-11635-6.

Abstract

UNLABELLED

The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were examined as functions of effects compared to linear relationships to see which was the most appropriate, based on , adjusted and SEE values. To answer the addressed questions, the researcher surveyed 103 students from Kadir Has University about the perceived interface and interactivity of e-learning. The results show that most of the hypotheses formulated for this purpose have been proven. Our analysis shows that cubic models (the relationship between ease of use and usefulness, visual design, course environment, learner-interface interactivity, and course evaluation system and ease of use), quadratic models (the relationship between visual design, and system quality and usefulness, course structure and content, course environment, and system quality and ease of use), logarithmic model (the relationship between course evaluation system and usefulness), and s-curve models (learner-interface interactivity, navigation, and course structure and content and usefulness) performed better in the description for the correlations.

SUPPLEMENTARY INFORMATION

The online version contains supplementary material available at 10.1007/s10639-023-11635-6.

摘要

未标注

本研究的新颖之处在于开发了一个概念模型,用于预测人机交互因素与基于网络的协作学习或电子学习的易用性和有用性之间的非线性关系。研究了十个模型(对数模型、倒数模型、二次模型、三次模型、复合模型、幂模型、S曲线模型、增长模型、指数模型和逻辑模型)作为效应函数,并与线性关系进行比较,以根据R²、调整后的R²和标准误差值确定哪个模型最合适。为了回答所提出的问题,研究人员对卡迪尔哈斯大学的103名学生进行了调查,了解他们对电子学习的界面感知和交互性。结果表明,为此目的提出的大多数假设都得到了证实。我们的分析表明,三次模型(易用性与有用性、视觉设计、课程环境、学习者-界面交互性以及课程评估系统与易用性之间的关系)、二次模型(视觉设计与系统质量和有用性、课程结构和内容、课程环境以及系统质量和易用性之间的关系)、对数模型(课程评估系统与有用性之间的关系)以及S曲线模型(学习者-界面交互性、导航以及课程结构和内容与有用性之间的关系)在相关性描述方面表现更好。

补充信息

在线版本包含可在10.1007/s10639-023-11635-6获取的补充材料。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7b37/9969380/e76d0e2cd2bc/10639_2023_11635_Fig1_HTML.jpg

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