Bae Sungjin, Park Hyung-Soon
IEEE Trans Neural Syst Rehabil Eng. 2023;31:3732-3743. doi: 10.1109/TNSRE.2023.3312336. Epub 2023 Sep 28.
Recently, virtua reality (VR) has been widely utilized with rehabilitation to promote user engagement, which has been shown to induce brain plasticity. In this study, we developed a VR-based hand rehabilitation system consisting of a personalized gesture-controlled rhythm game with vibrotactile feedback and investigated the cortical activation pattern induced by our system using functional near-infrared spectroscopy (fNIRS). Our system provides vibrotactile feedback as the user matches their hand gestures to VR targets customized to their pre-recorded hand gestures. Cortical activation was measured via fNIRS during 420 seconds of alternating gameplay and rest in 11 healthy subjects and one stroke survivor. Regions of interest (ROI) were the prefrontal cortex (PFC), the premotor cortex & the supplementary motor area (PMC&SMA), the primary sensorimotor cortex (SM1), and the somatosensory association cortex (SAC). The mean success rate of gesture matching among healthy subjects was 90 % with a standard deviation of 10.7 %, and the success rate of the stroke survivor was 79.6 %. The averaged cortical activation map for the 11 healthy subjects and the individual cortical activation map for the single stroke survivor showed increased hemodynamic responses of oxygenated hemoglobin (HbO) during the VR-based hand rehabilitation compared to the resting condition. Paired t-test analysis demonstrated a significant increase in HbO activation values in 19 out of 51 channels, corresponding to all ROIs except the left PFC and PMC&SMA, which exhibited high subject variability. The experimental results indicate that the proposed system successfully activated brain areas related to motor planning/execution, multisensory integration, and attention.
最近,虚拟现实(VR)已被广泛应用于康复治疗,以提高用户参与度,研究表明这能诱导大脑可塑性。在本研究中,我们开发了一种基于VR的手部康复系统,该系统由一个带有振动触觉反馈的个性化手势控制节奏游戏组成,并使用功能近红外光谱(fNIRS)研究了我们的系统所诱导的皮质激活模式。当用户将其手部动作与根据他们预先录制的手部动作定制的VR目标相匹配时,我们的系统会提供振动触觉反馈。在11名健康受试者和1名中风幸存者交替进行420秒的游戏和休息过程中,通过fNIRS测量皮质激活情况。感兴趣区域(ROI)包括前额叶皮质(PFC)、运动前皮质和辅助运动区(PMC&SMA)、初级感觉运动皮质(SM1)以及体感联合皮质(SAC)。健康受试者手势匹配的平均成功率为90%,标准差为10.7%,中风幸存者的成功率为79.6%。11名健康受试者的平均皮质激活图和单名中风幸存者的个体皮质激活图显示,与静息状态相比,在基于VR的手部康复过程中,氧合血红蛋白(HbO)的血流动力学反应增加。配对t检验分析表明,51个通道中有19个通道的HbO激活值显著增加,对应于除左PFC和PMC&SMA之外的所有ROI,这两个区域的个体差异较大。实验结果表明,所提出的系统成功激活了与运动规划/执行、多感官整合和注意力相关的脑区。