Department of Occupational Therapy, College of Rehabilitation Sciences, University of Manitoba, Winnipeg, Canada.
Department of Occupational Therapy, School of Health, University of the Sunshine Coast, Sippy Downs, Australia.
Disabil Rehabil Assist Technol. 2024 Oct;19(7):2419-2429. doi: 10.1080/17483107.2023.2298825. Epub 2024 Jan 2.
Play is a fundamental human right and one of the most important occupations in children's lives. Fewer opportunities exist for children with physical disabilities (CWPD) to play. This study aimed to conduct a scoping review of published peer-reviewed literature on using AT to enable "play-for-the-sake-of-play" by CWPD.
The review was conducted using a widely accepted scoping review methodology. Literature searches were conducted from January 2000 to March 2022 using MEDLINE, Central, CINAHL, ERIC, Scopus, and EMBASE. Pairs of reviewers used an online systematic review system to manage title, abstract, and full-text screening. Excel was used for data extraction and charting. Data was charted based on type of AT, play types according to LUDI definitions, and level of evidence.
The search yielded 5250 papers after the removal of duplicates. Title and abstract screening identified 58 studies for full-text screening. The final sample included 31 papers. Seven types of AT were identified in studies: power mobility, virtual reality, robots, adaptations for upper limb differences, switch-adapted games, augmentative and alternative communication devices, and mobility aids. Twenty-three papers addressed cognitive play, seven addressed social play, and one addressed both cognitive and social play. Most studies used case study, descriptive, or repeated measures designs.
There is limited evidence regarding the use of AT to support play-for-the-sake-of-play in CWPD. Given the importance of play, further research using rigorous methodologies and the development of assistive technology dedicated to promoting play-for-the-sake-of-play is warranted.
游戏是人类的基本权利之一,也是儿童生活中最重要的活动之一。身体残疾儿童(CWPD)玩游戏的机会较少。本研究旨在对已发表的同行评议文献进行综述,以了解辅助技术(AT)在促进 CWPD 进行“为玩而玩”中的作用。
本研究采用广泛认可的综述方法进行。文献检索于 2000 年 1 月至 2022 年 3 月期间在 MEDLINE、CENTRAL、CINAHL、ERIC、Scopus 和 EMBASE 中进行。研究人员使用在线系统进行标题、摘要和全文筛选,以评估文献的纳入和排除。使用 Excel 进行数据提取和图表制作。数据根据 AT 的类型、根据 LUDI 定义的游戏类型以及证据级别进行图表制作。
去除重复项后,搜索共得到 5250 篇论文。经过标题和摘要筛选,有 58 篇论文进行了全文筛选。最终样本包括 31 篇论文。研究中确定了 7 种 AT:电动轮椅、虚拟现实、机器人、上肢差异适应、开关适应游戏、辅助和替代沟通设备以及助行器。23 篇论文涉及认知游戏,7 篇论文涉及社交游戏,1 篇论文同时涉及认知和社交游戏。大多数研究采用案例研究、描述性或重复测量设计。
目前关于使用 AT 支持 CWPD 进行“为玩而玩”的证据有限。鉴于游戏的重要性,需要使用更严格的方法进行进一步研究,并开发专门用于促进“为玩而玩”的辅助技术。