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基于游戏的学习增强了兽医学生对内分泌生理学的理解。

Game-based learning enhances students' understanding of endocrine physiology in veterinary medicine.

机构信息

Veterinary Sciences Department, Universidade Federal de Lavras (UFLA), Lavras, Minas Gerais, Brazil.

Health Sciences Department, Universidade Federal de Lavras (UFLA), Lavras, Minas Gerais, Brazil.

出版信息

Adv Physiol Educ. 2024 Jun 1;48(2):155-163. doi: 10.1152/advan.00182.2023. Epub 2024 Jan 18.

Abstract

Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared with a control group using peer tutoring. Students ( = 106) from two institutions volunteered to participate in this study. The participants were submitted to a pretest questionnaire and subsequently were divided into three paired groups by their performance on the pretest exam: ) traditional class + peer tutoring, ) traditional class + GBL, and ) traditional class + CBL. After the students completed the activities, their performance was once again evaluated by applying a new test with the same initial 10 questions and another set of 10 different questions. The students' perceptions and satisfaction with the methodologies and learning strategies were assessed. Anxiety was assessed with the State-Trait Anxiety Inventory before and after the conventional class and after the active methodologies. The GBL group significantly improved their correct answers compared with the baseline ( < 0.05), with no significant difference from CBL and peer tutoring. Anxiety levels did not differ regardless of the time of evaluation or the teaching methodology applied. GBL promoted a greater perception of the stimulus for self-study and problem-solving ability and contributed to the development of group dynamics compared with the group who received CBL ( < 0.05). In conclusion, GBL showed better results than peer tutoring and CBL. We compared the supplementary use of game-based learning, case-based learning, and peer tutoring in the study of endocrine physiology by veterinary students and observed a slight advantage for game-based learning over the other two methodologies. The game was developed by the authors and is an unprecedented tool that can prove useful to improve knowledge acquisition in students of veterinary medicine. Thus, game-based learning is an effective supplementary teaching strategy.

摘要

内分泌生理学对于学生来说是一门复杂的学科。基于游戏的学习(GBL)和基于案例的学习(CBL)是两种被广泛应用的主动学习方法,因为它们具有激发学习动机和更加贴近现代学生现实的潜力。我们评估了 GBL 和 CBL 在兽医学生中的效果,与对照组相比,他们采用了同伴辅导。两所院校的学生(= 106 人)自愿参加了这项研究。参与者填写了一份预测试问卷,然后根据预测试的表现分为三组:)传统课堂+同伴辅导,)传统课堂+GBL,和)传统课堂+CBL。学生完成活动后,用相同的 10 个初始问题和另外 10 个不同问题的新测试再次评估他们的表现。评估了学生对方法和学习策略的看法和满意度。使用状态特质焦虑量表在常规课堂前后以及在主动学习方法后评估焦虑。GBL 组与基线相比显著提高了他们的正确答案(<0.05),与 CBL 和同伴辅导相比没有显著差异。无论评估时间或应用的教学方法如何,焦虑水平都没有差异。GBL 与接受 CBL 的组相比(<0.05),更能促进学生对自学和解决问题能力的刺激的感知,并有助于小组动态的发展。总之,GBL 的效果优于同伴辅导和 CBL。我们比较了兽医学生内分泌生理学学习中基于游戏的学习、基于案例的学习和同伴辅导的补充使用,并观察到基于游戏的学习略优于其他两种方法。该游戏由作者开发,是一种前所未有的工具,可用于提高兽医学生的知识获取。因此,基于游戏的学习是一种有效的补充教学策略。

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