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游戏化增强型家庭外周动脉疾病锻炼:GAMEPAD研究的原理与设计

Gamification-augmented home-based exercise for peripheral artery disease: Rationale and design of the GAMEPAD Study.

作者信息

Fanaroff Alexander C, Coratti Samantha, Farraday David, Norton Laurie, Rareshide Charles, Zhu Jingsan, Levin Michael G, Damrauer Scott M, Giri Jay S, Chokshi Neel P, Jackson Benjamin M, Patel Mitesh S

机构信息

Department of Medicine, Perelman School of Medicine, University of Pennsylvania, Philadelphia, PA; Penn Cardiovascular Outcomes, Quality, and Evaluative Research Center, University of Pennsylvania, Philadelphia, PA; Penn Center for Health Incentives and Behavioral Economics, University of Pennsylvania, Philadelphia, PA; Leonard Davis Institute of Health Economics, University of Pennsylvania, Philadelphia, PA; Penn Center for Digital Cardiology, University of Pennsylvania, Philadelphia, PA.

Penn Center for Health Incentives and Behavioral Economics, University of Pennsylvania, Philadelphia, PA.

出版信息

Am Heart J. 2024 Apr;270:95-102. doi: 10.1016/j.ahj.2024.02.003. Epub 2024 Feb 13.

Abstract

BACKGROUND

Supervised exercise therapy improves walking performance, functional capacity, and quality of life in patients with peripheral artery disease (PAD). However, few patients with PAD are enrolled in supervised exercise programs, and there are a number of logistical and financial barriers to their participation. A home-based walking intervention is likely to be more accessible to patients with PAD, but no fully home-based walking program has demonstrated efficacy. Concepts from behavioral economics have been used to design scalable interventions that increase daily physical activity in patients with atherosclerotic vascular disease, but whether a similar program would be effective in patients with PAD is uncertain.

STUDY DESIGN AND OBJECTIVES

GAMEPAD (NCT04536012) is a pragmatic, virtual, randomized controlled trial designed to evaluate the effectiveness of a gamification strategy informed by concepts from behavioral economics to increase daily physical activity in patients with PAD who are seen in cardiology and vascular surgery clinics affiliated with the University of Pennsylvania Health System. Patients are contacted by email or text message, and complete enrollment and informed consent on the Penn Way to Health online platform. A GAMEPAD substudy will evaluate the effectiveness of opt-in versus opt-out framing when approaching patients for study participation. Patients are then provided with a wearable fitness tracker, establish a baseline daily step count, set a goal to increase daily step count by 33%-50%, and are randomized 1:1 to the gamification or control arms. Interventions continue for 16 weeks, including a 4-week period during which goal step count is gradually increased in the gamification arm, with follow-up for an additional 8 weeks to evaluate the durability of behavior change. The trial has met its enrollment goal of 102 participants, with a primary endpoint of change from baseline in daily steps over the 16-week intervention period. Key secondary endpoints include change from baseline in daily steps over the 8-week postintervention follow-up period and changes in patient-reported measures of PAD symptoms and quality of life over the intervention and follow-up periods.

CONCLUSIONS

GAMEPAD is a virtual, pragmatic randomized clinical trial of a novel, fully home-based walking intervention informed by concepts from behavioral economics to increase physical activity and PAD-specific quality of life in patients with PAD. Its results will have important implications for the application of behavioral economic concepts to scalable home-based strategies to promote physical activity in patients with PAD and other disease processes where physical activity is limited by exertional symptoms.

CLINICAL TRIAL REGISTRATION

clinicaltrials.gov; NCT04536012.

摘要

背景

监督式运动疗法可改善外周动脉疾病(PAD)患者的步行能力、功能能力和生活质量。然而,很少有PAD患者参加监督式运动项目,并且他们参与项目存在诸多后勤和经济障碍。基于家庭的步行干预可能更容易被PAD患者接受,但尚无完全基于家庭的步行项目证明其有效性。行为经济学的概念已被用于设计可扩展的干预措施,以增加动脉粥样硬化性血管疾病患者的日常身体活动,但类似项目对PAD患者是否有效尚不确定。

研究设计与目标

GAMEPAD(NCT04536012)是一项实用的虚拟随机对照试验,旨在评估一种基于行为经济学概念的游戏化策略的有效性,该策略用于增加在宾夕法尼亚大学医疗系统附属的心脏病学和血管外科诊所就诊的PAD患者的日常身体活动。通过电子邮件或短信联系患者,并在宾夕法尼亚健康之路在线平台上完成入组和知情同意。一项GAMEPAD子研究将评估在邀请患者参与研究时,选择加入与选择退出框架的有效性。然后为患者提供一个可穿戴健身追踪器,确定每日步数基线,设定将每日步数增加33%-50%的目标,并将患者按1:1随机分为游戏化组或对照组。干预持续16周,包括在游戏化组中目标步数在4周内逐渐增加的阶段,随后进行额外8周的随访以评估行为改变的持续性。该试验已达到其102名参与者的入组目标,主要终点是在16周干预期内每日步数相对于基线的变化。关键次要终点包括在干预后8周随访期内每日步数相对于基线的变化,以及在干预和随访期内患者报告的PAD症状和生活质量指标的变化。

结论

GAMEPAD是一项虚拟的实用随机临床试验,采用基于行为经济学概念的新型完全基于家庭的步行干预措施,以增加PAD患者的身体活动和特定于PAD的生活质量。其结果将对行为经济学概念在可扩展的基于家庭的策略中的应用产生重要影响,这些策略用于促进PAD患者以及其他身体活动受运动症状限制的疾病患者的身体活动。

临床试验注册

clinicaltrials.gov;NCT04536012

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