Han Shui'er, Blake Randolph, Aubuchon Celine, Tadin Duje
Center for Visual Science, University of Rochester, Rochester, NY 14642, USA.
Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14642, USA.
PNAS Nexus. 2024 Feb 6;3(2):pgae054. doi: 10.1093/pnasnexus/pgae054. eCollection 2024 Feb.
Binocular rivalry is a fascinating, widely studied visual phenomenon in which perception alternates between two competing images. This experience, however, is generally restricted to laboratory settings where two irreconcilable images are presented separately to the two eyes, an implausible geometry where two objects occupy the same physical location. Such laboratory experiences are in stark contrast to everyday visual behavior, where rivalry is almost never encountered, casting doubt on whether rivalry is relevant to our understanding of everyday binocular vision. To investigate the external validity of binocular rivalry, we manipulated the geometric plausibility of rival images using a naturalistic, cue-rich, 3D-corridor model created in virtual reality. Rival stimuli were presented in geometrically implausible, semi-plausible, or plausible layouts. Participants tracked rivalry fluctuations in each of these three layouts and for both static and moving rival stimuli. Results revealed significant and canonical binocular rivalry alternations regardless of geometrical plausibility and stimulus type. Rivalry occurred for layouts that mirrored the unnatural geometry used in laboratory studies and for layouts that mimicked real-world occlusion geometry. In a complementary 3D modeling analysis, we show that interocular conflict caused by geometrically plausible occlusion is a common outcome in a visual scene containing multiple objects. Together, our findings demonstrate that binocular rivalry can reliably occur for both geometrically implausible interocular conflicts and conflicts caused by a common form of naturalistic occlusion. Thus, key features of binocular rivalry are not simply laboratory artifacts but generalize to conditions that match the geometry of everyday binocular vision.
双眼竞争是一种引人入胜且被广泛研究的视觉现象,在此现象中,感知在两个相互竞争的图像之间交替。然而,这种体验通常仅限于实验室环境,即两个互不相容的图像分别呈现给两只眼睛,这是一种两个物体占据相同物理位置的难以置信的几何布局。这种实验室体验与日常视觉行为形成鲜明对比,在日常视觉行为中几乎不会遇到双眼竞争,这让人怀疑双眼竞争是否与我们对日常双眼视觉的理解相关。为了研究双眼竞争的外部有效性,我们使用虚拟现实中创建的自然主义、线索丰富的3D走廊模型,操纵了竞争图像的几何合理性。竞争刺激以几何上不合理、半合理或合理的布局呈现。参与者追踪了这三种布局中以及静态和动态竞争刺激下的竞争波动。结果显示,无论几何合理性和刺激类型如何,都存在显著且典型的双眼竞争交替。在模仿实验室研究中使用的不自然几何布局以及模仿现实世界遮挡几何布局中都出现了竞争。在一项补充的3D建模分析中,我们表明,由几何上合理的遮挡引起的双眼冲突是包含多个物体的视觉场景中的常见结果。总之,我们的研究结果表明,对于几何上不合理的双眼冲突以及由常见的自然主义遮挡形式引起的冲突,双眼竞争都能可靠地发生。因此,双眼竞争的关键特征不仅仅是实验室产物,而是可以推广到与日常双眼视觉几何结构相匹配的条件中。