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短讯:运动过程中的双眼竞争动力学。

Short communication: Binocular rivalry dynamics during locomotion.

机构信息

Department of Psychology, University of Nevada, Reno, Reno, Nevada, United States of America.

School of Psychology, University of Sydney, Sydney, New South Wales, Australia.

出版信息

PLoS One. 2024 Apr 1;19(4):e0300222. doi: 10.1371/journal.pone.0300222. eCollection 2024.

Abstract

Locomotion has been shown to impact aspects of visual processing in both humans and animal models. In the current study, we assess the impact of locomotion on the dynamics of binocular rivalry. We presented orthogonal gratings, one contrast-modulating at 0.8 Hz (matching average step frequency) and the other at 3.2 Hz, to participants using a virtual reality headset. We compared two conditions: stationary and walking. We continuously monitored participants' foot position using tracking devices to measure the step cycle. During the walking condition, participants viewed the rivaling gratings for 60-second trials while walking on a circular path in a virtual reality environment. During the stationary condition, observers viewed the same stimuli and environment while standing still. The task was to continuously indicate the dominant percept via button press using handheld controllers. We found no significant differences between walking and standing for normalized dominance duration distributions, mean normalized dominance distributions, mean alternation rates, or mean fitted frequencies. Although our findings do not align with prior research highlighting distinctions in normalized dominance distributions between walking and standing, our study contributes unique evidence indicating that alternation rates vary across the step cycle. Specifically, we observed that the number of alternations is at its lowest during toe-off phases and reaches its peak at heel strike. This novel insight enhances our understanding of the dynamic nature of alternation patterns throughout the step cycle.

摘要

运动已被证明会影响人类和动物模型的视觉处理的各个方面。在当前的研究中,我们评估了运动对双眼竞争动态的影响。我们使用虚拟现实耳机向参与者呈现了两个正交的光栅,一个对比度调制频率为 0.8 Hz(与平均步频匹配),另一个为 3.2 Hz。我们比较了两种条件:静止和行走。我们使用跟踪设备连续监测参与者的脚位置,以测量步幅周期。在行走条件下,参与者在虚拟现实环境中沿着圆形路径行走 60 秒,观看竞争光栅。在静止条件下,观察者站立不动,观看相同的刺激和环境。任务是通过手持控制器连续按下按钮来指示主导感知。我们发现,在归一化优势持续时间分布、平均归一化优势分布、平均交替率或平均拟合频率方面,行走和站立之间没有显著差异。尽管我们的发现与强调行走和站立之间归一化优势分布差异的先前研究不一致,但我们的研究提供了独特的证据,表明交替率在步幅周期中有所变化。具体来说,我们观察到,在脚趾离地阶段交替次数最少,在脚跟触地时达到峰值。这种新的见解增强了我们对整个步幅周期中交替模式动态性质的理解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/22a9/10984525/5fd63e3b2256/pone.0300222.g001.jpg

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