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在 COVID-19 大流行的前 9 个月和期间,身体活动、问题性游戏行为和生活质量:一项针对大学生的纵向研究结果。

Physical activity, problematic gaming behavior, and quality of life prior and during the first 9 months of the COVID-19 pandemic: Findings from a longitudinal study among university students.

机构信息

Department of Health Promotion and Development, University of Bergen, Bergen, Norway.

Department of Teacher Education, NLA University College, Bergen, Norway.

出版信息

Scand J Med Sci Sports. 2024 Jun;34(6):e14666. doi: 10.1111/sms.14666.


DOI:10.1111/sms.14666
PMID:38802723
Abstract

BACKGROUND: Generally, there is limited information on longitudinal trends and the interrelations between physical activity (PA), problematic gaming behavior (PGB), described as a dysfunctional pattern of videogame activities, and quality of life (QoL) based on data that include measurements from both pre- and postpandemic onset. This is also the case for university students. As society faced unprecedented restrictions during this period, these aspects may have developed unfavorably. OBJECTIVE: To examine PA, PGB, and QoL among Norwegian University students prior to and during the initial stages of the pandemic and assess their temporal interrelations. METHOD: The data are derived from the "Students' Psychological Health Over Time" study (SPOT). Linear mixed models were used to examine the development from January 2020 to November 2020 over three time points for the total sample and across gender. A traditional cross-lagged panel model analysis was used to estimate temporal associations. Age, gender, socioeconomic status, and partner status were included as covariates. FINDINGS: PA and QoL decreased linearly over time (Cohen's d = 0.12 and 0.35, respectively), while only male students reported a small reduction in PGB (Cohen's d = 0.03). PA levels decreased considerably more for male students than female students (Cohen's d = 0.17 and 0.09, respectively). There was a small reciprocal negative temporal association between PA and PGB (standardized β = -0.04 and -0.05, respectively). All other temporal associations were not statistically significant in the adjusted analysis. CONCLUSION: The findings highlight gender-variant negative developments in PA and QoL and suggest a negative reciprocal interrelation between PA and PGB. The findings point to potential adverse health effects that should be taken into account when restrictive pandemic measures are considered.

摘要

背景:一般来说,基于包括大流行前和大流行期间测量数据的信息,关于体力活动 (PA)、问题性游戏行为 (PGB)(被描述为一种功能失调的视频游戏活动模式)和生活质量 (QoL) 的纵向趋势及其相互关系的信息有限,这同样适用于大学生。由于社会在这一时期面临前所未有的限制,这些方面可能发展不利。

目的:在大流行前和大流行初期阶段,检查挪威大学生的 PA、PGB 和 QoL,并评估它们之间的时间关系。

方法:数据来自“学生心理健康随时间变化”研究(SPOT)。使用线性混合模型,对总样本和跨性别在三个时间点上从 2020 年 1 月到 2020 年 11 月的发展情况进行了检查。使用传统的交叉滞后面板模型分析来估计时间关联。年龄、性别、社会经济地位和伴侣状况被纳入协变量。

结果:PA 和 QoL 随时间呈线性下降(Cohen's d 分别为 0.12 和 0.35),而只有男学生报告 PGB 略有下降(Cohen's d 为 0.03)。男学生的 PA 水平下降幅度明显大于女学生(Cohen's d 分别为 0.17 和 0.09)。PA 和 PGB 之间存在微小的负向时间关联(标准化β分别为-0.04 和-0.05)。在调整后的分析中,其他所有时间关联均无统计学意义。

结论:研究结果强调了 PA 和 QoL 的性别差异负向发展,并表明 PA 和 PGB 之间存在负向相互关系。研究结果表明,在考虑限制大流行措施时,应该考虑到潜在的不利健康影响。

相似文献

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Physical activity, problematic gaming behavior, and quality of life prior and during the first 9 months of the COVID-19 pandemic: Findings from a longitudinal study among university students.

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[3]
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[6]
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[7]
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[10]
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引用本文的文献

[1]
The Brain in the Age of Smartphones and the Internet: The Possible Protective Role of Sport.

Brain Sci. 2025-7-9

[2]
Adolescents' screen-based media use and the relationship with moderate-to-vigorous physical activity, sports club participation and active commuting.

Scand J Public Health. 2025-4

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