强化严肃游戏设计:经专家评审的、以利益相关者为中心的框架
Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework.
作者信息
Bunt Lance, Greeff Japie, Taylor Estelle
机构信息
Unit for Data Science and Computing, North-West University, Vanderbijlpark, South Africa.
Optentia, North-West University, Vanderbijlpark, South Africa.
出版信息
JMIR Serious Games. 2024 May 31;12:e48099. doi: 10.2196/48099.
BACKGROUND
Traditional serious game design methods often overlook stakeholder needs. This study integrates stakeholder theory and enterprise architecture (EA), along with the Architecture Development Method, to propose a novel framework for serious game design. Crafted to aid practitioners, researchers, and specialists in leveraging resources more effectively, the framework is validated through a design science research methodology. Expert reviews have further refined its features, making it a robust tool for enhancing serious game design and implementation.
OBJECTIVE
This paper introduces a framework for designing serious games, covering stakeholder analysis, requirements gathering, and design implementation planning. It highlights the importance of expert review in validating and refining the framework, ensuring its effectiveness and reliability for use in serious game design. Through critical assessment by experts, the framework is optimized for practical application by practitioners, researchers, and specialists in the field, ensuring its utility in enhancing serious game development. The next step will be to validate the framework empirically by applying it to a serious game development project.
METHODS
We developed and validated a conceptual framework for serious game design by synthesizing stakeholder theory and EA through literature review, concept mapping, and theory development by way of a design science research approach. The framework is iteratively refined and validated via expert review, drawing on insights from professionals experienced in serious games, stakeholder theory, and EA. This method ensures the framework's practical relevance and effectiveness in addressing real-world design challenges.
RESULTS
An expert review by 29 serious game practitioners validated the framework's success in stakeholder management, confirming its stakeholder-centered effectiveness. Although the experts praised its structured approach, they suggested clearer guidance for game design elements. In addition, the experts, while acknowledging the framework's complexity, saw its depth as valuable for efficient management. The consensus calls for a refined balance between detailed functionality and user-friendly design, with the framework's impact on stakeholder capabilities revealing a spectrum of professional needs.
CONCLUSIONS
This paper presents a framework for creating effective and organizationally aligned serious games. Evaluated across execution, practical, and EA levels, it is logical but varies in ease of understanding, with experts calling for more accessibility at the EA level. It enhances stakeholder efficiency and management but is criticized for rigidity and a need for flexibility. Recommendations include streamlining the framework, enhancing clarity, reducing administrative tasks, and incorporating clear guidelines on technology use, motivational elements, and operational tools. This aims to help stakeholders produce more targeted and adaptable game designs. The next iteration will be developed after application to a project and team feedback.
背景
传统的严肃游戏设计方法往往忽视利益相关者的需求。本研究将利益相关者理论与企业架构(EA)以及架构开发方法相结合,提出了一种新颖的严肃游戏设计框架。该框架旨在帮助从业者、研究人员和专家更有效地利用资源,并通过设计科学研究方法进行了验证。专家评审进一步完善了其功能,使其成为增强严肃游戏设计和实施的强大工具。
目的
本文介绍了一个用于设计严肃游戏的框架,涵盖利益相关者分析、需求收集和设计实施规划。强调了专家评审在验证和完善框架方面的重要性,确保其在严肃游戏设计中的有效性和可靠性。通过专家的严格评估,该框架针对该领域的从业者、研究人员和专家的实际应用进行了优化,确保其在加强严肃游戏开发方面的实用性。下一步将通过将其应用于一个严肃游戏开发项目来对该框架进行实证验证。
方法
我们通过文献综述、概念映射以及采用设计科学研究方法进行理论开发,将利益相关者理论和企业架构相结合,开发并验证了一个严肃游戏设计的概念框架。通过专家评审对该框架进行迭代完善和验证,借鉴了在严肃游戏、利益相关者理论和企业架构方面有经验的专业人士的见解。这种方法确保了该框架在应对现实世界设计挑战方面的实际相关性和有效性。
结果
29位严肃游戏从业者进行的专家评审验证了该框架在利益相关者管理方面的成功,确认了其以利益相关者为中心的有效性。尽管专家们赞扬其结构化方法,但他们建议为游戏设计元素提供更清晰的指导。此外,专家们虽然承认该框架的复杂性,但认为其深度对于高效管理很有价值。共识要求在详细功能和用户友好设计之间实现更精细的平衡,该框架对利益相关者能力的影响揭示了一系列专业需求。
结论
本文提出了一个用于创建有效且与组织目标一致的严肃游戏的框架。从执行、实践和企业架构层面进行评估,它合乎逻辑,但在理解难易程度上有所不同,专家们呼吁在企业架构层面提高可理解性。它提高了利益相关者的效率和管理能力,但因僵化和需要灵活性而受到批评。建议包括简化框架、提高清晰度、减少管理任务,并纳入关于技术使用、激励元素和操作工具的明确指南。这旨在帮助利益相关者生成更具针对性和适应性的游戏设计。下一次迭代将在应用于一个项目并获得团队反馈后进行开发。