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基于现实世界和游戏的学习以增强决策能力。

Real-world and game-based learning to enhance decision-making.

作者信息

Vázquez-Calatayud Mónica, García-García Raquel, Regaira-Martínez Elena, Gómez-Urquiza José

机构信息

Clínica Universidad de Navarra, Pamplona, Spain; University of Navarra, Innovation for a Person-Centred Care Research Group (ICCP-UNAV), Pamplona, Spain; Navarra's Health Research Institute (IdiSNA), Pamplona, Spain.

Clínica Universidad de Navarra, Pamplona, Spain.

出版信息

Nurse Educ Today. 2024 Sep;140:106276. doi: 10.1016/j.nedt.2024.106276. Epub 2024 Jun 4.

Abstract

BACKGROUND

The evolving healthcare landscape necessitates highly qualified nurses equipped with a myriad of soft skills, including decision-making. Traditional teaching models have led to innovative, active methods that prioritise student participation and enhance crucial soft skill development, such as decision- making. Considering the recognised importance of improving clinical decision-making skills and the need for innovative training, a literature gap is present in assessing the effect of real world and game-based learning on decision-making abilities.

OBJECTIVES

This study aimed to investigate the effect of real-world and game-based learning, specifically using case-based learning and escape room, on decision-making competence in postgraduate nursing students in academic and clinical settings.

DESIGN

A descriptive, cross-sectional, quantitative intervention study was conducted, combining case-based learning and escape room methods sequentially.

SETTINGS

The study was conducted among postgraduate nursing students at the University of Navarra in Spain.

PARTICIPANTS

Sixty-six postgraduate nursing students, mostly women, participated in the study.

METHODS

The study integrated case-based learning and escape room sequentially. Data were collected through an ad hoc online questionnaire, recorded escape times from the escape room, and academic scores.

RESULTS

The study enrolled 66 participants with an average professional experience of 4.2 years. Academic results showed high scores in case resolution (average: 8.34) and knowledge tests (average: 9.21). Out of 11 groups, 81.8 % successfully escaped the escape room within 30 min, with positive questionnaire responses indicating enthusiasm, enjoyment and perceived effectiveness of the activities.

CONCLUSIONS

Real-world and game-based learning significantly enhanced decision-making competence in postgraduate nursing students across academic and clinical settings, demonstrating the importance of diverse teaching methods. Further research, including comparative studies and longitudinal analyses, is needed to evaluate the educational benefits of integrating case-based learning and escape room methods in nurse education and to refine assessment tools while monitoring long-term student progress.

摘要

背景

不断演变的医疗保健格局需要具备多种软技能(包括决策能力)的高素质护士。传统教学模式催生了创新的、积极的教学方法,这些方法优先考虑学生参与并促进关键软技能的发展,如决策能力。鉴于提高临床决策技能的公认重要性以及创新培训的需求,在评估现实世界和基于游戏的学习对决策能力的影响方面存在文献空白。

目的

本研究旨在调查现实世界和基于游戏的学习,特别是使用基于案例的学习和密室逃脱,对研究生护理学生在学术和临床环境中的决策能力的影响。

设计

进行了一项描述性、横断面、定量干预研究,依次结合基于案例的学习和密室逃脱方法。

背景

该研究在西班牙纳瓦拉大学的研究生护理学生中进行。

参与者

66名研究生护理学生参与了该研究,其中大多数为女性。

方法

该研究依次整合了基于案例的学习和密室逃脱。通过专门设计的在线问卷、记录的密室逃脱时间和学业成绩收集数据。

结果

该研究招募了66名参与者,平均专业经验为4.2年。学业成绩显示在案例解决(平均:8.34)和知识测试(平均:9.21)中得分较高。在11个小组中,81.8%的小组在30分钟内成功逃出密室,问卷的积极反馈表明学生对这些活动充满热情、享受其中并认为其有效。

结论

现实世界和基于游戏的学习显著提高了研究生护理学生在学术和临床环境中的决策能力,证明了多样化教学方法的重要性。需要进一步的研究,包括比较研究和纵向分析,以评估将基于案例的学习和密室逃脱方法整合到护士教育中的教育益处,并在监测学生长期进展的同时完善评估工具。

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