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[公立学校教师对学生网络游戏问题的认知:现状与挑战]

[Public school teachers' perceptions of internet gaming problems among students: current status and challenges].

作者信息

Sakamoto Megumi, Matsunaga Yoko

机构信息

Department of Nursing, Faculty of Health Sciences, Komatsu University.

Department of Nursing, Faculty of Health Sciences, International University of Health and Welfare.

出版信息

Nihon Koshu Eisei Zasshi. 2024 Nov 1;71(10):637-648. doi: 10.11236/jph.23-103. Epub 2024 Aug 8.

Abstract

Objectives This study aimed to identify and understand the challenges faced by public school teachers regarding issues related to Internet gaming.Methods An electronic questionnaire was administered to 400 public school teachers in the Saitama Prefecture from September to November 2021. A total of 352 valid responses were obtained. The survey content included teachers' knowledge of gaming disorders, whether their students experienced gaming-related problems, difficulties perceived by teachers, how they discovered the problems, how they dealt with them, the challenges they faced in dealing with the problems, and desired support. Data were analyzed based on the teachers' roles, responsibilities, type of school, and knowledge of gaming difficulties. Fisher's exact probability tests were used to determine significance, and adjusted standardized residuals were used to assess the differences between groups.Results Nearly 63.1% of the teachers already had knowledge of gaming disorders, and 49.4% acknowledged the existence of students with gaming problems. The most common reasons for discovering problems were disrupted daily rhythm (51.7%) and increased tardiness and early dismissal (34.7%). The main actions taken to address gaming problems were "consultation and information sharing with families" (48.6%) and "individual guidance by teachers" (34.1%). Approximately half of the teachers indicated that they regularly experienced difficulties in activities related to prevention, early detection, student support, and interaction with parents. Specific challenges included limited guidance and involvement with families (61.4%) and the inability to intervene and provide effective support (62.5%). Teachers' support included programs for addiction recovery (56.8%), awareness programs for parents (56.0%), and staff training to increase the understanding of gaming disorders (50.5%). The responses varied according to teacher role and school type, indicating that implementation rates and difficulties were higher in middle schools.Conclusion We found that teachers tended to view internet gaming problems as family problems and provide complementary support for home education. Teachers also found it difficult to deal with students with gaming problems. Depending on the teacher's role in the school and the type of school, requests for support varied. Elementary and special-needs schools needed teaching materials that could be used for classroom and school-wide instruction and guidance for concerned students and their parents; junior high schools needed a consultation system with school counselors and other professionals and cooperation with healthcare; and high schools needed measures and support, including social support.

摘要

目标 本研究旨在识别并了解公立学校教师在与网络游戏相关问题上面临的挑战。

方法 2021年9月至11月,对埼玉县的400名公立学校教师进行了电子问卷调查。共获得352份有效回复。调查内容包括教师对游戏障碍的了解情况、他们的学生是否经历过与游戏相关的问题、教师察觉到的困难、他们如何发现问题、如何处理问题、处理问题时面临的挑战以及期望得到的支持。根据教师的角色、职责、学校类型和对游戏困难的了解情况对数据进行分析。采用Fisher精确概率检验确定显著性,并使用调整后的标准化残差评估组间差异。

结果 近63.1%的教师已经了解游戏障碍,49.4%的教师承认存在有游戏问题的学生。发现问题最常见的原因是日常节奏被打乱(51.7%)以及迟到和早退情况增加(34.7%)。解决游戏问题采取的主要行动是“与家长协商并分享信息”(48.6%)和“教师进行个别指导”(34.1%)。约一半的教师表示,他们在预防、早期发现、学生支持以及与家长互动等活动中经常遇到困难。具体挑战包括对家庭的指导和参与有限(61.4%)以及无法进行干预并提供有效支持(62.5%)。教师期望得到的支持包括成瘾康复项目(56.8%)、家长意识提升项目(56.0%)以及提高对游戏障碍理解的员工培训(50.5%)。回复因教师角色和学校类型而异,表明中学的实施率和困难程度更高。

结论 我们发现,教师倾向于将网络游戏问题视为家庭问题,并为家庭教育提供补充支持。教师在处理有游戏问题的学生时也感到困难。根据教师在学校中的角色和学校类型,对支持的需求各不相同。小学和特殊需求学校需要可用于课堂和全校教学以及为相关学生及其家长提供指导的教材;初中需要与学校辅导员和其他专业人员建立咨询系统并与医疗保健机构合作;高中需要包括社会支持在内的措施和支持。

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