Suppr超能文献

STP-based control of networked evolutionary games with multi-channel structure.

作者信息

Zhang Zhipeng, Jiang Xiaotong, Xia Chengyi

机构信息

School of Artificial Intelligence, Tiangong University, Tianjin 300387, People's Republic of China.

出版信息

Chaos. 2024 Sep 1;34(9). doi: 10.1063/5.0223029.

Abstract

The channel delay in the game process has an important influence on its evolutionary dynamics. This paper aims to optimize the strategy game with general information delays, including the state delay in the previous work, and the control delay that is introduced for the first time to depict the time consumed by strategy propagation in reality. Specifically, the dynamics of networked evolutionary games is transformed into an algebraic form by use of the newly proposed semi-tensor product of matrices, which extends the ordinary matrix multiplication. Subsequently, according to the values of control and state delays, the strategy optimization problem can be divided into six different cases, and then via the constructed algebraic equation, we can obtain the sufficient and necessary conditions for the existence of the strategy optimization. Meanwhile, based on a reachable set method, the corresponding feedback controllers are further designed. Last, one illustrative example is taken to demonstrate the feasibility of our model. The results of this paper will be helpful to investigate the game-based control issues in the complex networked environment.

摘要

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验