Faculty of Nursing, Universitas Airlangga, Surabaya, Indonesia.
Department of Gerontological Home Care and Long-term Care Nursing, The University of Tokyo, Tokyo, Japan.
JMIR Res Protoc. 2024 Sep 18;13:e62654. doi: 10.2196/62654.
Health care students are instrumental in shaping the future of dementia care. Cultivating a positive attitude and understanding toward people living with dementia is crucial for diminishing the stigma associated with the condition, providing effective and person-centered care, and enhancing the quality of life for people living with dementia. Educational programs about dementia are increasingly recognizing the potential of gaming tools.
This study aimed to evaluate the effectiveness of gaming-based dementia educational programs in improving attitudes toward people living with dementia among health care students.
This single-arm pre-post study will be conducted among health care students in Indonesian universities. This educational program based on gaming tools will consist of a lecture on dementia, the use of N-impro (gaming tool), and the enactment of short dramas depicting desirable and undesirable communication with people living with dementia behaviors. We will assess attitudes toward people living with dementia, intention to help people living with dementia, knowledge of dementia, and the stigma associated with people living with dementia. The gaming-based dementia education program will be integrated into the curriculum of the health care students. The program will be implemented once with a duration of 90 minutes.
Data collection will occur from August 2023 to March 2024. Analysis of the data will be finalized by May 2024, and the outcome will be determined by July 2024. The impact of the gaming-based dementia educational program on improving attitudes toward people living with dementia will be reported. The study findings will be published in a peer-reviewed journal.
The gaming education program demonstrates significant potential in enhancing attitudes toward people living with dementia across various countries, introducing an innovative method for the community-based support of people living with dementia.
ClinicalTrials.gov NCT06122623; https://clinicaltrials.gov/study/NCT06122623.
INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/62654.
医疗保健学生在塑造痴呆症护理的未来方面发挥着重要作用。培养对患有痴呆症的人的积极态度和理解对于减少与该疾病相关的污名、提供有效和以患者为中心的护理以及提高患有痴呆症的人的生活质量至关重要。关于痴呆症的教育计划越来越认识到游戏工具的潜力。
本研究旨在评估基于游戏的痴呆症教育计划在改善医疗保健学生对痴呆症患者态度方面的效果。
这项单臂前后研究将在印度尼西亚大学的医疗保健学生中进行。这个基于游戏工具的教育计划将包括一次关于痴呆症的讲座、使用 N-impro(游戏工具)以及表演短剧,描绘与痴呆症患者的期望和不理想的沟通行为。我们将评估对痴呆症患者的态度、帮助痴呆症患者的意愿、对痴呆症的了解以及与痴呆症患者相关的污名。基于游戏的痴呆症教育计划将被整合到医疗保健学生的课程中。该计划将一次性实施,持续 90 分钟。
数据收集将于 2023 年 8 月至 2024 年 3 月进行。数据分析将于 2024 年 5 月完成,结果将于 2024 年 7 月确定。将报告基于游戏的痴呆症教育计划对改善对痴呆症患者态度的影响。研究结果将发表在同行评议的期刊上。
游戏教育计划在提高对世界各地痴呆症患者的态度方面显示出显著的潜力,为基于社区的痴呆症患者提供了一种创新方法。
ClinicalTrials.gov NCT06122623;https://clinicaltrials.gov/study/NCT06122623。
国际注册报告标识符(IRRID):DERR1-10.2196/62654。