MacLellan Alexander, Pennington Charlotte R, Lawrence Natalia, Westwood Samuel J, Jones Andrew, Slegrova Anna, Sung Beatrice, Parker Louise, Relph Luke, Miranda Jessica O, Shakeel Maryam, Mouka Elizavet, Lovejoy Charlotte, Chung Chaebin, Lash Sabela, Suhail Yusra, Nag Mehr, Button Katherine S
Department of Psychology, University of Bath, Bath BA2 7AY, UK.
School of Psychology, Aston University, Birmingham B4 7ET, UK.
R Soc Open Sci. 2024 Dec 11;11(12):241657. doi: 10.1098/rsos.241657. eCollection 2024 Dec.
Food response inhibition training (food-RIT) is found to aid weight loss and reduce snacking of foods high in sugar, salt and fat. However, these interventions suffer from a lack of adherence, with gamification proposed as a solution to increase engagement. The effect of gamification is unclear, however, with a lack of research investigating the effects of single game elements in improving adherence to interventions. This study investigates whether isolated game elements (social or feedback) improve adherence, engagement and effectiveness of food-RIT compared to a standard non-gamified intervention. Two hundred and fifty-two participants (169 female) were randomly assigned to either non-gamified F-RIT, a training gamified with feedback elements or a training gamified with social elements. Participants completed measures of snacking frequency and food evaluation before and after a 14-day training period, with adherence and motivation recorded during this time. There were no significant effects of adding either feedback or social gamification elements on training adherence, motivation or effectiveness. There was no meaningful support for adding isolated game elements to food-RIT to improve intervention adherence, raising questions about the magnitude of simple gamification effects. Future research may benefit from systematically assessing the combined effects of multiple gamification elements.
食物反应抑制训练(Food Response Inhibition Training,Food-RIT)被发现有助于减肥,并减少对高糖、高盐和高脂肪食物的零食摄入。然而,这些干预措施存在缺乏依从性的问题,游戏化被提议作为一种提高参与度的解决方案。然而,游戏化的效果尚不清楚,因为缺乏研究来调查单个游戏元素在提高对干预措施的依从性方面的作用。本研究调查了与标准的非游戏化干预相比,孤立的游戏元素(社交或反馈)是否能提高Food-RIT的依从性、参与度和有效性。252名参与者(169名女性)被随机分配到非游戏化的F-RIT组、带有反馈元素的游戏化训练组或带有社交元素的游戏化训练组。参与者在为期14天的训练期前后完成了零食频率和食物评价的测量,并在此期间记录了依从性和动机。添加反馈或社交游戏化元素对训练依从性、动机或有效性没有显著影响。没有有力的证据支持在Food-RIT中添加孤立的游戏元素来提高干预依从性,这引发了对简单游戏化效果程度的质疑。未来的研究可能会受益于系统地评估多种游戏化元素的综合效果。