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在一种新型虚拟现实范式中使用脑电图对体感领域的感觉衰减进行研究。

Investigation of sensory attenuation in the somatosensory domain using EEG in a novel virtual reality paradigm.

作者信息

Giannini Gianluigi, Nierhaus Till, Blankenburg Felix

机构信息

Neurocomputation and Neuroimaging Unit (NNU), Freie Universität Berlin, Berlin, Germany.

Berlin School of Mind and Brain, Humboldt Universität zu Berlin, Berlin, Germany.

出版信息

Sci Rep. 2025 Jan 22;15(1):2819. doi: 10.1038/s41598-025-87244-9.

Abstract

We are not only passively immersed in a sensorial world, but we are active agents that directly produce stimulations. Understanding what is unique about sensory consequences can give valuable insight into the action-perception-cycle. Sensory attenuation is the phenomenon that self-produced stimulations are perceived as less intense compared to externally-generated ones. Studying this phenomenon, however, requires considering a plethora of factors that could otherwise interfere with its interpretation, such as differences in stimulus properties, attentional resources, or temporal predictability. We therefore developed a novel Virtual Reality (VR) setup which allows control over several of these confounding factors. Furthermore, we modulated the expectation of receiving a somatosensory stimulation across self-production and passive perception through a simple probabilistic learning task, allowing us to test to what extent the electrophysiological correlates of sensory attenuation are impacted by stimulus expectation. Therefore, the aim of the present study was twofold: first we aimed validating a novel VR paradigm during electroencephalography (EEG) recoding to investigate sensory attenuation in a highly controlled setup; second, we tested whether electrophysiological differences between self- and externally-generated sensations could be better explained by stimulus predictability factors, corroborating the validity of sensory attenuation. Results of 26 participants indicate that early (P100), mid-latency (P200) and later negative contralateral potentials were significantly attenuated by self-generated sensations, independent of the stimulus expectation. Moreover, a component around 200 ms post-stimulus at frontal sites was found to be enhanced for self-produced stimuli. The P300 was influenced by stimulus expectation, regardless of whether the stimulation was actively produced or passively attended. Together, our results demonstrate that VR opens up new possibilities to study sensory attenuation in more ecological valid yet well-controlled paradigms, and that sensory attenuation is not significantly modulated by stimulus predictability, suggesting that sensory attenuation relies on motor-specific predictions about their sensory outcomes. This not only supports the phenomenon of sensory attenuation, but is also consistent with previous research and the concept that action actually plays a crucial role in perception.

摘要

我们不仅被动地沉浸在一个感官世界中,而且还是直接产生刺激的主动主体。了解感官后果的独特之处可以为动作 - 感知循环提供有价值的见解。感觉衰减是指与外部产生的刺激相比,自我产生的刺激被感知为强度较低的现象。然而,研究这一现象需要考虑大量可能干扰其解释的因素,例如刺激属性、注意力资源或时间可预测性的差异。因此,我们开发了一种新颖的虚拟现实(VR)装置,它可以控制其中一些混杂因素。此外,我们通过一个简单的概率学习任务,调节了在自我产生和被动感知过程中对体感刺激的预期,从而使我们能够测试感觉衰减的电生理相关性在多大程度上受到刺激预期的影响。因此,本研究的目的有两个:首先,我们旨在在脑电图(EEG)记录期间验证一种新颖的VR范式,以在高度可控的设置中研究感觉衰减;其次,我们测试自我产生和外部产生的感觉之间的电生理差异是否可以通过刺激可预测性因素得到更好的解释,从而证实感觉衰减的有效性。26名参与者的结果表明,早期(P100)、中潜伏期(P200)和后期对侧负电位会因自我产生的感觉而显著衰减,与刺激预期无关。此外,发现在刺激后约200毫秒时额叶部位的一个成分在自我产生的刺激时增强。P300受刺激预期的影响,无论刺激是主动产生还是被动关注。总之,我们的结果表明,VR为在更具生态效度且可控的范式中研究感觉衰减开辟了新的可能性,并且感觉衰减不会受到刺激可预测性的显著调节,这表明感觉衰减依赖于对其感觉结果的特定运动预测。这不仅支持了感觉衰减现象,也与先前的研究以及动作在感知中实际起着关键作用的概念一致。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2580/11754869/85674f4dd635/41598_2025_87244_Fig1_HTML.jpg

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