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The role of 3-D surface slope in a lightness/brightness effect.

作者信息

Wishart K A, Frisby J P, Buckley D

机构信息

AI Vision Research Unit, University of Sheffield, U.K.

出版信息

Vision Res. 1997 Feb;37(4):467-73. doi: 10.1016/s0042-6989(96)00104-6.

Abstract

Adelson has shown how two patches in a 5 by 5 array of grey patches can be perceived to consist of different shades, depending on whether they are represented at a 3-D horizontal or vertical ridge. Adelson interprets the illusion in terms of the orientation of the patches with respect to the inferred illuminant. We investigated: (1) the illusion in the vertical and horizontal stimuli and added a flat (ridgeless) control stimulus; (2) stimuli of varying ridge amplitudes to examine the effect more fully. 3-D renderings of real surfaces were modelled with computer graphics and displayed to observers who used a mouse to alter the brightness of a square to match patches indicated in the stimuli. Five observers were used for the vertical, flat and horizontal stimuli, while a larger group (n = 20) was used for an independent design when varying ridge amplitudes. A significant effect in the flat surface demonstrates that patches lying in the same plane can have their brightness altered without changes in their orientation. When the surface was seen as a 3-D ridge the size of the effect was a function of 3-D slope of the surface. By measuring each patch independently we have shown that the effect changes the brightness of the two patches to differing degrees. We offer an explanation of this based on a proposed qualitative shading rule for identifying reflectance and illumination edges.

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