Rosenthal G T, Soper B, Folse E J, Whipple G J
Department of Psychology and Counselor Education, Nicholls State University, Thibodaux, LA 70310, USA.
Psychol Rep. 1998 Feb;82(1):169-70. doi: 10.2466/pr0.1998.82.1.169.
Scores of 54 fantasy role-game players and 64 National Guardsman were compared on a neuroticism scale and demographic variables. While the Role-gamers reported daydreaming and sleeping more than the Guardsmen, the popular stereotype that game players are withdrawn, emotionally immature adolescents was not confirmed. The typical game player was male with as many close friends as the guardsmen. Mean neuroticism scores did not appear to differ between the two groups and were not high enough to be considered clinically significant.
对54名奇幻角色扮演游戏玩家和64名国民警卫队队员在神经质量表和人口统计学变量方面进行了比较。虽然角色扮演游戏玩家报告称比国民警卫队队员做白日梦和睡觉的时间更多,但游戏玩家是孤僻、情感不成熟青少年的普遍刻板印象并未得到证实。典型的游戏玩家是男性,其亲密朋友数量与国民警卫队队员一样多。两组的平均神经质得分似乎没有差异,且未高到具有临床意义。