Burnod Y, Baraduc P, Battaglia-Mayer A, Guigon E, Koechlin E, Ferraina S, Lacquaniti F, Caminiti R
INSERM-CREARE U. 483, UPMC, 9 quai St-Bernard, Paris F-75005, France.
Exp Brain Res. 1999 Dec;129(3):325-46. doi: 10.1007/s002210050902.
In the last few years, anatomical and physiological studies have provided new insights into the organization of the parieto-frontal network underlying visually guided arm-reaching movements in at least three domains. (1) Network architecture. It has been shown that the different classes of neurons encoding information relevant to reaching are not confined within individual cortical areas, but are common to different areas, which are generally linked by reciprocal association connections. (2) Representation of information. There is evidence suggesting that reach-related populations of neurons do not encode relevant parameters within pure sensory or motor "reference frames", but rather combine them within hybrid dimensions. (3) Visuomotor transformation. It has been proposed that the computation of motor commands for reaching occurs as a simultaneous recruitment of discrete populations of neurons sharing similar properties in different cortical areas, rather than as a serial process from vision to movement, engaging different areas at different times. The goal of this paper was to link experimental (neurophysiological and neuroanatomical) and computational aspects within an integrated framework to illustrate how different neuronal populations in the parieto-frontal network operate a collective and distributed computation for reaching. In this framework, all dynamic (tuning, combinatorial, computational) properties of units are determined by their location relative to three main functional axes of the network, the visual-to-somatic, position-direction, and sensory-motor axis. The visual-to-somatic axis is defined by gradients of activity symmetrical to the central sulcus and distributed over both frontal and parietal cortices. At least four sets of reach-related signals (retinal, gaze, arm position/movement direction, muscle output) are represented along this axis. This architecture defines informational domains where neurons combine different inputs. The position-direction axis is identified by the regular distribution of information over large populations of neurons processing both positional and directional signals (concerning the arm, gaze, visual stimuli, etc.) Therefore, the activity of gaze- and arm-related neurons can represent virtual three-dimensional (3D) pathways for gaze shifts or hand movement. Virtual 3D pathways are thus defined by a combination of directional and positional information. The sensory-motor axis is defined by neurons displaying different temporal relationships with the different reach-related signals, such as target presentation, preparation for intended arm movement, onset of movements, etc. These properties reflect the computation performed by local networks, which are formed by two types of processing units: matching and condition units. Matching units relate different neural representations of virtual 3D pathways for gaze or hand, and can predict motor commands and their sensory consequences. Depending on the units involved, different matching operations can be learned in the network, resulting in the acquisition of different visuo-motor transformations, such as those underlying reaching to foveated targets, reaching to extrafoveal targets, and visual tracking of hand movement trajectory. Condition units link these matching operations to reinforcement contingencies and therefore can shape the collective neural recruitment along the three axes of the network. This will result in a progressive match of retinal, gaze, arm, and muscle signals suitable for moving the hand toward the target.
在过去几年中,解剖学和生理学研究至少在三个领域为顶叶 - 额叶网络组织在视觉引导的手臂伸展运动方面提供了新的见解。(1)网络架构。研究表明,编码与伸手相关信息的不同类型神经元并不局限于单个皮质区域,而是不同区域所共有的,这些区域通常通过相互关联连接相连。(2)信息表征。有证据表明,与伸手相关的神经元群体并非在纯感觉或运动“参考框架”内编码相关参数,而是在混合维度中对其进行组合。(3)视觉运动转换。有人提出,用于伸手的运动指令计算是通过同时募集在不同皮质区域具有相似特性的离散神经元群体来实现的,而不是从视觉到运动的串行过程,在不同时间涉及不同区域。本文的目的是在一个综合框架内将实验(神经生理学和神经解剖学)和计算方面联系起来,以说明顶叶 - 额叶网络中的不同神经元群体如何为伸手操作进行集体和分布式计算。在这个框架中,单元的所有动态(调谐、组合、计算)特性由它们相对于网络的三个主要功能轴的位置决定,即视觉到躯体轴、位置 - 方向轴和感觉 - 运动轴。视觉到躯体轴由与中央沟对称且分布在额叶和顶叶皮质上的活动梯度定义。沿着这个轴至少代表了四组与伸手相关的信号(视网膜、注视、手臂位置/运动方向、肌肉输出)。这种架构定义了神经元组合不同输入的信息域。位置 - 方向轴通过在处理位置和方向信号(关于手臂、注视、视觉刺激等)的大量神经元上信息的规则分布来识别。因此,与注视和手臂相关的神经元活动可以代表注视转移或手部运动的虚拟三维(3D)路径。虚拟3D路径因此由方向和位置信息的组合定义。感觉 - 运动轴由与不同伸手相关信号显示不同时间关系的神经元定义,例如目标呈现、预期手臂运动的准备、运动开始等。这些特性反映了由两种类型的处理单元形成的局部网络所执行的计算:匹配单元和条件单元。匹配单元关联注视或手部虚拟3D路径的不同神经表征,并可以预测运动指令及其感觉后果。根据所涉及的单元,网络中可以学习不同的匹配操作,从而获得不同的视觉运动转换,例如那些用于伸手到中央凹目标、伸手到中央凹外目标以及手部运动轨迹的视觉跟踪的转换。条件单元将这些匹配操作与强化偶然性联系起来,因此可以塑造沿网络三个轴的集体神经募集。这将导致视网膜、注视、手臂和肌肉信号的逐步匹配,适合于将手移向目标。