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用于经皮神经根切断术的基于网络的虚拟现实训练模拟器。

Web-based VR training simulator for percutaneous rhizotomy.

作者信息

Li Y, Brodlie K, Phillips N

机构信息

School of Computer Studies, University of Leeds, UK.

出版信息

Stud Health Technol Inform. 2000;70:175-81.

Abstract

Virtual Reality offers great potential for surgical training--yet is typically limited by the dedicated and expensive equipment required. Web-based VR has the potential to offer a much cheaper alternative, in which simulations of fundamental techniques are downloaded from a server to run within a web browser. The equipment requirement is modest--an Internet-connected PC or small workstation--and the simulation can be accessed worldwide. In a collaboration between computer scientists and neurosurgeons, we have studied the use of web-based VR to train neurosurgeons in Percutaneous Rhizotomy--a treatment for the intractable facial pain which occurs in trigeminal neuralgia. This involves the insertion of a needle so as to puncture the foramen ovale, and lesion the nerve. Our simulation uses VRML to provide a 3D visualization environment, but the work immediately exposes a key limitation of VRML for surgical simulation. VRML does not support collision detection between objects--only between viewpoint and object. Thus collision between needle and skull cannot be detected and fed back to the trainee. We have developed a novel solution in which the training simulation has linked views: a normal view, plus a view as seen from the tip of the needle. Collision detection is captured in the needle view, and fed back to the viewer. A happy consequence of this approach has been the chance to aid the trainee with this additional view from needle tip, which helps locate the foramen ovale. The technology to achieve this is Java software communicating with the VRML worlds through the External Authoring Interface (EAI). The training simulator is available on the Web, with accompanying tutorial on its use. A major advantage of web-based VR is that the techniques generalize to a whole range of surgical simulations. Thus we have been able to use exactly the same approach as described above for neurosurgery, to develop a shoulder arthroscopy simulator--where again collision detection, and the view from the scope, are fundamental.

摘要

虚拟现实为手术训练提供了巨大潜力——然而通常受到所需的专用且昂贵设备的限制。基于网络的虚拟现实有潜力提供一种成本低得多的替代方案,即从服务器下载基本技术的模拟程序,以便在网络浏览器中运行。设备要求不高——一台联网的个人电脑或小型工作站——并且全世界都可以访问该模拟程序。在计算机科学家和神经外科医生的合作中,我们研究了使用基于网络的虚拟现实来培训神经外科医生进行经皮神经根切断术,这是一种治疗三叉神经痛中顽固性面部疼痛的方法。这需要插入一根针以刺穿卵圆孔并损伤神经。我们的模拟使用虚拟现实建模语言(VRML)来提供三维可视化环境,但这项工作立即揭示了VRML在手术模拟方面的一个关键局限性。VRML不支持物体之间的碰撞检测——只支持视点与物体之间的碰撞检测。因此,针与头骨之间的碰撞无法被检测到并反馈给受训人员。我们开发了一种新颖的解决方案,其中训练模拟有链接视图:一个正常视图,加上从针尖看到的视图。碰撞检测在针视图中捕获,并反馈给观察者。这种方法的一个令人高兴的结果是有机会从针尖提供这个额外视图来帮助受训人员,这有助于定位卵圆孔。实现这一点的技术是通过外部创作接口(EAI)与VRML世界通信的Java软件。该训练模拟器可在网上获取,并配有使用教程。基于网络的虚拟现实的一个主要优点是,这些技术可以推广到一系列手术模拟中。因此,我们能够使用与上述神经外科手术完全相同的方法,开发一个肩关节镜模拟器——在这里,碰撞检测和来自内窥镜的视图同样至关重要。

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