Pflesser B, Leuwer R, Tiede U, Höhne K H
Institute of Mathematics and Computer Science in Medicine (IMDM), University-Hospital Eppendorf, Hamburg, Germany.
Stud Health Technol Inform. 2000;70:259-64.
Visualization of 3D medical data is routinely used in a wide range of applications. However, for the planning and rehearsal of surgical interventions more sophisticated techniques for interaction have to be developed. The realistic specification and visualization of free form cuts is needed to allow the 'look and feel' close to a real dissection. The problem here is, since these cuts are not represented by intensity changes, that the gray-level-gradient-method can not be used for the estimation of surface normals. In addition, the interactive repositioning of dissected fragments has to be simulated. We have developed an extended ray-casting algorithm for visualization of object motion in the volume model. We implemented new methods for the representation, modeling and high quality rendering (subvoxel resolution) of arbitrarily shaped cut regions within the volume model. The representation is done using a dynamic data structure. This way, all operations can easily be reversed and the original object information is preserved. The modeling of cut surfaces is done in an independent data volume where the partial-volume-effect, which is the prerequisite for the gray-level-gradient method, is calculated as it would be generated by an imaging system. This way, the localization of cut surfaces at subvoxel resolution and an accurate estimation of the surface normals is achieved. The key point here is to detect if a cut surface really truncates an object or if the object has not been affected by a cutting operation. We will present an new method, called adaptive sampling which allows to determine the situation by the generation of additional sample points (when necessary) during the ray casting process. The described techniques provides the basis for simulation of surgical interventions in the voxel-model which could not be achieved with any surface-based method. We present a system for simulation and rehearsal of otosurgical approaches, where we implemented a drill-like tool with which the student lays off the route to the operating area. The key point is to not injure structures of risk such as the facial nerve. For applications like the simulation of craniofacial surgery we developed a gradual cutting tool ("virtual scalpel").
三维医学数据可视化在广泛的应用中经常被使用。然而,对于手术干预的规划和预演,必须开发更复杂的交互技术。需要对自由形式切割进行逼真的规范和可视化,以使“视觉和感觉”接近真实解剖。这里的问题是,由于这些切割不是由强度变化表示的,灰度梯度法不能用于估计表面法线。此外,必须模拟解剖碎片的交互式重新定位。我们开发了一种扩展的光线投射算法,用于在体模型中可视化物体运动。我们实现了新的方法,用于在体模型内对任意形状的切割区域进行表示、建模和高质量渲染(亚体素分辨率)。表示使用动态数据结构完成。通过这种方式,所有操作都可以轻松撤销,并且原始对象信息得以保留。切割表面的建模在一个独立的数据体中进行,在该数据体中,计算灰度梯度法的前提条件——部分容积效应,就如同它由成像系统生成一样。通过这种方式,实现了亚体素分辨率下切割表面的定位和表面法线的准确估计。这里的关键点是检测切割表面是否真的截断了物体,或者物体是否未受到切割操作的影响。我们将提出一种新方法,称为自适应采样,它允许在光线投射过程中(必要时)通过生成额外的采样点来确定情况。所描述的技术为在体素模型中模拟手术干预提供了基础,这是任何基于表面的方法都无法实现的。我们展示了一个用于耳外科手术方法模拟和预演的系统,在该系统中我们实现了一种类似钻头的工具,学生可以用它规划通往手术区域的路径。关键点是不要损伤诸如面神经等危险结构。对于颅面外科手术模拟等应用,我们开发了一种渐进切割工具(“虚拟手术刀”)。