Gourtzelidis P, Smyrnis N, Evdokimidis I, Balogh A
Neurology Department, National University of Athens, Aeginition Hospital, Greece.
Exp Brain Res. 2001 Jul;139(1):59-69. doi: 10.1007/s002210100767.
Healthy humans performed arm movements in a horizontal plane, from an initial position toward remembered targets, while the movement and the targets were projected on a vertical computer monitor. We analyzed the mean error of movement endpoints and we observed two distinct systematic error patterns. The first pattern resulted in the clustering of movement endpoints toward the diagonals of the four quadrants of an imaginary circular area encompassing all target locations (oblique effect). The second pattern resulted in a tendency of movement endpoints to be closer to the body or equivalently lower than the actual target positions on the computer monitor (y-effect). Both these patterns of systematic error increased in magnitude when a time delay was imposed between target presentation and initiation of movement. In addition, the presence of a stable visual cue in the vicinity of some targets imposed a novel pattern of systematic errors, including minimal errors near the cue and a tendency for other movement endpoints within the cue quadrant to err away from the cue location. A pattern of systematic errors similar to the oblique effect has already been reported in the literature and is attributed to the subject's conceptual categorization of space. Given the properties of the errors in the present work, we discuss the possibility that such conceptual effects could be reflected in a broad variety of visuomotor tasks. Our results also provide insight into the problem of reference frames used in the execution of these aiming movements. Thus, the oblique effect could reflect a hand-centered reference frame while the y-effect could reflect a body or eye-centered reference frame. The presence of the stable visual cue may impose an additional cue-centered (allocentric) reference frame.
健康人在水平面内进行手臂运动,从初始位置朝着记忆中的目标移动,同时运动和目标被投射到垂直的电脑显示器上。我们分析了运动终点的平均误差,并观察到两种不同的系统误差模式。第一种模式导致运动终点聚集在一个包含所有目标位置的假想圆形区域的四个象限的对角线上(倾斜效应)。第二种模式导致运动终点有更靠近身体的趋势,或者等效地在电脑显示器上比实际目标位置更低(y效应)。当在目标呈现和运动开始之间施加时间延迟时,这两种系统误差模式的幅度都增加了。此外,在一些目标附近存在稳定的视觉线索会产生一种新的系统误差模式,包括线索附近的最小误差以及线索象限内其他运动终点有远离线索位置的趋势。文献中已经报道了一种类似于倾斜效应的系统误差模式,并将其归因于受试者对空间的概念分类。鉴于本研究中误差的特性,我们讨论了这种概念效应可能在广泛的视觉运动任务中得到体现的可能性。我们的结果还为这些瞄准运动执行中使用的参考系问题提供了见解。因此,倾斜效应可能反映了以手为中心的参考系,而y效应可能反映了以身体或眼睛为中心的参考系。稳定视觉线索的存在可能会施加一个额外的以线索为中心(异心)的参考系。