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指向视觉目标的手臂运动终点

Endpoints of arm movements to visual targets.

作者信息

van den Dobbelsteen J J, Brenner E, Smeets J B

机构信息

Department of Physiology, Erasmus University Rotterdam, P.O. Box 1738, 3000 DR Rotterdam, The Netherlands.

出版信息

Exp Brain Res. 2001 Jun;138(3):279-87. doi: 10.1007/s002210100689.

Abstract

Reaching out for objects with an unseen arm involves using both visual and kinesthetic information. Neither visual nor kinesthetic information is perfect. Each is subject to both constant and variable errors. To evaluate how such errors influence performance in natural goal-directed movements, we asked subjects to align a real 5-cm cube, which they held in their hand but could not see, with a three-dimensional visual simulation of such a cube. The simulated cube was presented at one of four target locations at the corners of an imaginary tetraeder. Subjects made successive, self-paced movements between these target locations. They could not see anything except the simulated cube throughout the experiment. Initial analysis of the spatial dispersion of movement endpoints demonstrated that the major source of errors under these conditions was visual. Further analysis of the relationship between variability of the starting positions and endpoints showed that the errors were primarily in judging the endpoint, rather than the direction or amplitude of the required movement vector. The findings support endpoint control of human goal-directed movements.

摘要

用一只看不见的手臂去够物体需要同时运用视觉和动觉信息。视觉信息和动觉信息都并非完美无缺。它们都存在恒定误差和可变误差。为了评估这些误差如何影响自然的目标导向运动中的表现,我们要求受试者将一个他们握在手中却看不见的真实5厘米立方体与该立方体的三维视觉模拟物对齐。模拟立方体呈现在一个假想四面体角落的四个目标位置之一。受试者在这些目标位置之间进行连续的、自主节奏的移动。在整个实验过程中,除了模拟立方体他们什么都看不见。对运动终点的空间离散度的初步分析表明,在这些条件下误差的主要来源是视觉。对起始位置和终点的变异性之间关系的进一步分析表明,误差主要在于判断终点,而非所需运动矢量的方向或幅度。这些发现支持了人类目标导向运动的终点控制。

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