Chen A, Darst P W, Pangrazi R P
Department of Kinesiology, University of Maryland, College Park, MD 20742, USA.
Br J Educ Psychol. 2001 Sep;71(Pt 3):383-400. doi: 10.1348/000709901158578.
Situational interest is articulated theoretically as a construct associated with five dimensional sources: novelty, challenge, attention demand, exploration intention, and instant enjoyment.
This study aimed to examine the influence of the dimensional sources on situational interest. It was hypothesised that the dimensional sources function differently to contribute to situational interest and that the influence of a source might be mediated by others.
Two samples of 7th, 8th, and 9th grade students were used in the study. There were 281 students (57% male, 43% female) in the first sample and 191 (47% male, 53% female) in the second.
Students in Sample A evaluated situational interest and the dimensional sources in tasks of analysing jogging and gymnastic stunts on video. Those in Sample B evaluated them in tasks of learning basketball. Correlation and regression analyses and path analyses were used to test the theoretical model.
Instant Enjoyment determined situational interest. Exploration and Novelty had positive influences on situational interest via enhancing Instant Enjoyment. Challenge showed little influence. The path analyses for both samples confirmed the inter-dimensional mediation effects of the sources.
The analysed data support the hypotheses. The dimensional sources had unequal influences on situational interest and the mediation effects among themselves at times strengthened or weakened each other's influences. The findings suggest that to increase situational interest, educators should offer students ample exploratory opportunities during student-task interaction that can lead to instant enjoyment for learning.
情境兴趣在理论上被阐述为一种与五个维度来源相关的结构:新颖性、挑战性、注意力需求、探索意图和即时愉悦感。
本研究旨在考察这些维度来源对情境兴趣的影响。研究假设这些维度来源对情境兴趣的作用方式不同,且一个来源的影响可能会被其他来源所介导。
本研究使用了两个由七年级、八年级和九年级学生组成的样本。第一个样本有281名学生(57%为男生;43%为女生),第二个样本有191名学生(47%为男生;53%为女生)。
A样本中的学生对视频中分析慢跑和体操特技任务的情境兴趣及维度来源进行评估。B样本中的学生对学习篮球任务中的情境兴趣及维度来源进行评估。采用相关分析、回归分析和路径分析来检验理论模型。
即时愉悦感决定情境兴趣。探索和新颖性通过增强即时愉悦感对情境兴趣产生积极影响。挑战性影响不大。两个样本的路径分析均证实了各维度来源之间的中介效应。
分析数据支持研究假设。各维度来源对情境兴趣的影响并不相同,且它们之间的中介效应有时会相互加强或削弱彼此的影响。研究结果表明:为了提高情境兴趣,教育工作者应在学生与任务的互动过程中为学生提供充足的探索机会,从而带来学习的即时愉悦感。