Medendorp W Pieter, Smith Michael A, Tweed Douglas B, Crawford J Douglas
Canadian Institutes of Health Research Group for Action and Perception, York University, Toronto, Ontario, Canada M3J 1P3.
J Neurosci. 2002 Jan 1;22(1):RC196. doi: 10.1523/JNEUROSCI.22-01-j0006.2002.
The brain uses vision and other senses to compute the locations of objects relative to the body, and then must update these locations when the body moves. How geometrically sophisticated is this internal updating? It has been suggested that updating simply shifts the stored locations of all objects uniformly, by a common vector, when the eye or head turns. For horizontal and vertical turns, a uniform shift would often approximate the real changes in location of objects in front of the subject. But for torsional rotations, a shift would be inadequate: accurate updating would call for a more geometrically exact remapping, not shifting but rotating the stored locations through the inverse of the rotation of the eye in space. Here we asked human subjects to make eye saccades to remembered targets after torsional head rotations. Their accuracy showed that spatial updating works in the torsional dimension and operates by rotation rather than shifting.
大脑利用视觉和其他感官来计算物体相对于身体的位置,然后当身体移动时必须更新这些位置。这种内部更新在几何上有多复杂?有人提出,当眼睛或头部转动时,更新只是通过一个共同的向量将所有物体的存储位置均匀地移动。对于水平和垂直转动,均匀移动通常会近似于物体在受试者前方位置的实际变化。但对于扭转旋转,移动是不够的:准确的更新需要更精确的几何重映射,不是移动而是通过眼睛在空间中旋转的逆来旋转存储的位置。在这里,我们要求人类受试者在头部扭转旋转后对记忆中的目标进行眼球扫视。他们的准确性表明,空间更新在扭转维度上起作用,并且是通过旋转而不是移动来操作的。