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水平头部运动过程中颈部肌肉的动力学建模。第二部分:在Pro/Engineer中构建模型。

Dynamic modeling of the neck muscles during horizontal head movement. Part II: Model construction in Pro/Engineer.

作者信息

Haapala Stephenie A, Enderle John D

机构信息

University of Connecticut, Storrs, CT 06269-2157, USA.

出版信息

Biomed Sci Instrum. 2003;39:71-6.

Abstract

This paper describes the next phase of research on a parametric model of the head-neck system for dynamic simulation of horizontal head rotation. A skull has been imported into Pro/Engineer software and has been assigned mass properties such as density, surface area and moments of inertia. The origin of a universal coordinate system has been located at the center of gravity of the T1 vertebrae. Identification of this origin allows insertion and attachment points of the sternocleidomastoid (SCOM) and splenius capitis to be located. An assembly has been created, marking the location of both muscle sets. This paper will also explore the obstacles encountered when working with an imported feature in Pro/E and attempts to resolve some of these issues. The goal of this work involves the creation of a 3D homeomorphic saccadic eye and head movement system.

摘要

本文描述了用于水平头部旋转动态模拟的头颈系统参数模型的下一阶段研究。一个颅骨已被导入到Pro/Engineer软件中,并已赋予其质量属性,如密度、表面积和惯性矩。一个通用坐标系的原点已被定位在第一胸椎的重心处。确定这个原点后,就可以定位胸锁乳突肌(SCOM)和头夹肌的插入点和附着点。已经创建了一个装配体,标记了两组肌肉的位置。本文还将探讨在Pro/E中处理导入特征时遇到的障碍,并尝试解决其中一些问题。这项工作的目标是创建一个三维同胚扫视眼和头部运动系统。

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