Allik J
Department of Psychology, University of Jyväskylä, Finland.
Perception. 1992;21(6):731-46. doi: 10.1068/p210731.
Three different perceptual systems--orientation, motion, and depth--can recover a global perceptual organization from spatially correlated random multielement patterns. In all three cases the global structure composed of random elements is evaluated by mechanisms performing measurements in the energy domain within appropriately defined local space-time areas. The selective increase in energy of one fraction of the elements may dramatically change the whole perceptual organization of the stimulus. In specially devised patterns one and the same element can belong to two or more separate perceptual organizations, the perceptual salience of one of which can be reinforced by a luminance increment of the elements comprising it. If a stimulus provides two different perceptual organizations to which each element could potentially belong, one of four possible solutions of the existing ambiguity will occur: suppression, rivalry, mixture, or parity. Two superimposed global orientation patterns either suppress or dominate over each other but cannot be seen simultaneously or in a mixed form. Characteristic of the depth system is that it allows multiple binocular matchings and parity of possible perceptual solutions. Finally, if a stimulus provides two or more paths along which each element may appear to move, the perceived global motion direction is determined by a mixture of directions of these competing motion paths. Dissimilarities in these ways of resolving ambiguities may be based on different principles defining regularity and coherence of an object in the orientation, motion, and depth domains.
三种不同的感知系统——方向、运动和深度——能够从空间相关的随机多元素模式中恢复出全局感知组织。在这三种情况下,由随机元素组成的全局结构是通过在适当定义的局部时空区域内的能量域中进行测量的机制来评估的。一部分元素能量的选择性增加可能会显著改变刺激的整个感知组织。在特别设计的模式中,同一个元素可能属于两个或更多个独立的感知组织,其中一个感知组织的感知显著性可以通过构成它的元素的亮度增加来增强。如果一个刺激提供了两个不同的感知组织,每个元素都可能属于这两个组织,那么现有的模糊性将出现四种可能的解决方案之一:抑制、竞争、混合或等同。两个叠加的全局方向模式要么相互抑制,要么相互主导,但不能同时或以混合形式被看到。深度系统的特点是它允许多种双目匹配以及可能的感知解决方案的等同性。最后,如果一个刺激提供了两条或更多条路径,每个元素可能沿着这些路径移动,那么感知到的全局运动方向由这些相互竞争的运动路径的方向混合决定。这些解决模糊性的方式的差异可能基于定义方向、运动和深度域中物体的规律性和连贯性的不同原则。