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随机点图案序列中的竞争运动路径。

Competing motion paths in sequence of random dot patterns.

作者信息

Allik J

机构信息

Department of Psychology, University of Tartu, Estonia.

出版信息

Vision Res. 1992 Jan;32(1):157-65. doi: 10.1016/0042-6989(92)90123-z.

Abstract

Global motion perception from a sequence of random dot patterns has been studied by means of the competition technique which consists of making a normally less salient motion path in a superimposed multiple-path stimulus more powerful by adding luminous energy to elements forming this path. The perceived motion direction of a sequence of random dot patterns can be dramatically changed by increasing luminance of some fraction of dots leaving all spatial and temporal intervals between dots unchanged. The threshold luminance increment delta I that is required in order to change the perceived motion direction indicates that differently oriented local motion vectors are resolved into a single common motion vector along which the whole pattern appears to move. An inverse spatial proximity rule was discovered: within a certain spatial limit the motion strength of a particular motion path is proportional to the distance between stimulus elements forming this path.

摘要

通过竞争技术研究了从一系列随机点图案中进行全局运动感知,该技术包括通过向构成该路径的元素添加光能,使叠加的多路径刺激中通常不太显著的运动路径更具优势。通过增加一部分点的亮度,而保持点之间的所有空间和时间间隔不变,可以显著改变随机点图案序列的感知运动方向。为了改变感知运动方向所需的阈值亮度增量ΔI表明,不同方向的局部运动矢量被解析为一个单一的共同运动矢量,整个图案似乎沿着该矢量移动。发现了一个反向空间接近规则:在一定空间范围内,特定运动路径的运动强度与构成该路径的刺激元素之间的距离成正比。

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