Suppr超能文献

运动检测的观看距离不变性。

Viewing-distance invariance of movement detection.

作者信息

van de Grind W A, Koenderink J J, van Doorn A J

机构信息

Utrecht Biophysics Research Institute, The Netherlands.

出版信息

Exp Brain Res. 1992;91(1):135-50. doi: 10.1007/BF00230022.

Abstract

Since visual movement information is often presented in electronic displays or films it is amazing that there is a paucity of research on the influence of viewing distance on motion detection in cinematograms. We report a relatively high degree of detection constancy with changing viewing distance for coherent motion in random-pixel cinematograms. A constant performance irrespective of viewing-distance is called 'distance-invariance' and for motion detection it proves to hold reasonably well for a relatively wide range of viewing distances both for foveal and eccentric vision. The limits of this viewing-distance invariance are explored as a function of screen velocity. Detection performance is quantified by a threshold signal-to-noise-ratio (SNR-) value, S, which is determined as a function of velocity for a range of viewing distances from 53 to 13,476 mm for foveal vision and from 60 to 1925 mm at 24 degrees eccentricity on the nasal horizontal meridian of the right eye's retina. The data can be explained, at least qualitatively, by a model in which a spatial-resolution stack has a stack of velocity-tuned motion detectors at every resolution layer. Such a 'stack-of-stacks' model is in line with proposals for contrast-detection stack-models, but it suggests that the usual hypothesis that motion perception is based on the activity of two separate systems, the short-range and the long-range system, might be superfluous. This two-systems distinction was largely based on the different performance found for moving random dot patterns and moving form-defined stimuli. A moving random pixel array viewed at very close range (e.g. 6 cm) presents the subject with relatively large almost square 'blobs', which are less dissimilar from the phi-stimuli used in classic motion perception studies than random dot stimuli at the usual medium to large viewing distances. It leads to maximum displacement threshold (Dm-) values that are not untypical of the 'long-range' system, but by gradually increasing the viewing-distance and thus decreasing the pixel-size a continuous change is found from typical long-range to typical short-range values of Dm. The two-systems distinction for motion detection appears to refer to the stimulus rather than to the visual system: The motion-detection system might be forced into a local or a global 'mode of operation' by the choice of stimulus.

摘要

由于视觉运动信息通常呈现在电子显示屏或电影中,令人惊讶的是,关于观看距离对电影画面中运动检测的影响的研究却很少。我们报告了在随机像素电影画面中,随着观看距离的变化,相干运动的检测具有相对较高的稳定性。无论观看距离如何,性能保持恒定被称为“距离不变性”,对于运动检测而言,事实证明,在中央凹和偏心视觉的相对较宽的观看距离范围内,这种特性都能较好地成立。我们将这种观看距离不变性的极限作为屏幕速度的函数进行了探索。检测性能通过阈值信噪比(SNR-)值S来量化,该值是在从53到13476毫米的一系列观看距离下,针对中央凹视觉确定的速度函数,以及在右眼视网膜鼻侧水平子午线24度偏心处从60到1925毫米的观看距离下确定的速度函数。这些数据至少可以通过一个模型进行定性解释,在该模型中,一个空间分辨率堆栈在每个分辨率层都有一堆速度调谐的运动探测器。这样一个“堆栈的堆栈”模型与对比度检测堆栈模型的提议一致,但它表明,通常认为运动感知基于两个独立系统(短程系统和长程系统)活动的假设可能是多余的。这种两个系统的区分很大程度上基于对移动随机点图案和移动形状定义刺激所发现的不同性能。在非常近的距离(例如6厘米)观看移动的随机像素阵列时,会给受试者呈现相对较大的几乎方形的“斑点”,与经典运动感知研究中使用的phi刺激相比,这些斑点与通常中到大观看距离下的随机点刺激的差异较小。这导致最大位移阈值(Dm-)值并非“长程”系统所特有的,但通过逐渐增加观看距离从而减小像素大小,可以发现从典型的长程Dm值到典型的短程Dm值的连续变化。运动检测的两个系统区分似乎指的是刺激而非视觉系统:通过刺激的选择,运动检测系统可能会被迫进入局部或全局的“操作模式”。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验