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模拟投掷中节段值以及扭矩和扭矩反转时间变化的影响。

Effects of changes in segmental values and timing of both torque and torque reversal in simulated throws.

作者信息

Herring R M, Chapman A E

机构信息

School of Kinesiology, Simon Fraser University, Burnaby, B. C., Canada.

出版信息

J Biomech. 1992 Oct;25(10):1173-84. doi: 10.1016/0021-9290(92)90073-a.

Abstract

An overarm throw in the sagittal plane was simulated using a three-segment model representing the upper arm, forearm and hand plus ball. Torque inputs at each joint were turned on at systematically varied times and maintained constant once initiated. All simulations began from identical initial conditions. The aim was to determine the sequence of onset of joint torques which gave the maximal range which the ball would travel and the maximal velocity of the ball irrespective of direction. Best throws proved to be sequential in that joint torques were turned on in a proximal to distal (P-D) temporal sequence. The P-D sequence was also demonstrated by time of peak joint angular velocities. The P-D sequence also proved to be best when segmental constants and joint torques were changed. As this sequence is a common feature of skilled throwing and striking, it is concluded that the linked segmental nature of the limb, irrespective of normal muscle characteristics, primarily predisposes the system to the use of a P-D sequence. The algebraic sign of the shoulder and elbow torques was reversed instantaneously to represent the use of antagonistic muscles. This led to increased output if performed late in the throw and in a P-D sequence. It is concluded that the use of antagonism leads to beneficial redistributions of angular velocity amongst limb segments.

摘要

使用一个代表上臂、前臂、手加球的三段模型模拟矢状面的过肩投掷动作。每个关节处的扭矩输入在系统变化的时间开启,一旦启动便保持恒定。所有模拟均从相同的初始条件开始。目的是确定关节扭矩开始作用的顺序,该顺序能使球行进的距离最大且球的速度最大,而不考虑方向。最佳投掷动作是连贯的,即关节扭矩按照从近端到远端(P-D)的时间顺序开启。关节角速度峰值出现的时间也证明了P-D顺序。当改变节段常数和关节扭矩时,P-D顺序也被证明是最佳的。由于这个顺序是熟练投掷和击打动作的一个共同特征,因此可以得出结论,肢体的连锁节段性质,无论正常肌肉特征如何,主要使系统倾向于使用P-D顺序。肩部和肘部扭矩的代数符号瞬间反转,以代表对抗肌的使用。如果在投掷后期以P-D顺序进行,这会导致输出增加。可以得出结论,对抗肌的使用会使肢体各节段之间的角速度产生有益的重新分布。

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