Houdijk Han, Bobbert Maarten F, De Koning Jos J, De Groot Gert
Institute for Fundamental and Clinical Human Movement Sciences, Faculty of Human Movement Sciences, Vrije Universiteit, Amsterdam, The Netherlands.
Med Sci Sports Exerc. 2003 Dec;35(12):2077-84. doi: 10.1249/01.MSS.0000099085.84271.AB.
The introduction of the klapskate in speed skating confronts skaters with the question of how to adjust the position of the hinge in order to maximize performance. The purpose of this study was to reveal the constraint that klapskate hinge position imposes on push-off performance in speed skating.
For this purpose, a model of the musculoskeletal system was designed to simulate a simplified, two-dimensional skating push off. To capture the essence of a skating push off, this model performed a one-leg vertical jump, from a frictionless surface, while keeping its trunk horizontally. In this model, klapskate hinge position was varied by varying the length of the foot segment between 115 and 300 mm. With each foot length, an optimal control solution was found that resulted in the maximal amount of vertical kinetic and potential energy of the body's center of mass at take off (Weff).
Foot length was shown to considerably affect push-off performance. Maximal Weff was obtained with a foot length of 185 mm and decreased by approximately 25% at either foot length of 115 mm and 300 mm. The reason for this decrease was that foot length affected the onset and control of foot rotation. This resulted in a distortion of the pattern of leg segment rotations and affected muscle work (Wmus) and the efficacy ratio (Weff/Wmus) of the entire leg system.
Despite its simplicity, the model very well described and explained the effects of klapskate hinge position on push off performance that have been observed in speed-skating experiments. The simplicity of the model, however, does not allow quantitative analyses of optimal klapskate hinge position for speed-skating practice.
速滑中引入克莱普冰刀使滑冰者面临如何调整铰链位置以实现最佳成绩的问题。本研究的目的是揭示克莱普冰刀铰链位置对速滑蹬冰性能的限制。
为此,设计了一个肌肉骨骼系统模型来模拟简化的二维滑冰蹬冰动作。为抓住滑冰蹬冰动作的本质,该模型在无摩擦表面上进行单腿垂直跳跃,同时保持躯干水平。在这个模型中,通过将脚段长度在115至300毫米之间变化来改变克莱普冰刀铰链位置。对于每个脚长,找到一个最优控制解,该解能使身体重心在起跳时的垂直动能和势能达到最大值(有效功)。
结果表明脚长对蹬冰性能有显著影响。脚长为185毫米时可获得最大有效功,而在脚长为115毫米和300毫米时,有效功均下降约25%。下降的原因是脚长影响了脚旋转的起始和控制。这导致腿部各节段旋转模式变形,并影响了肌肉做功(肌肉功)以及整个腿部系统的效率比(有效功/肌肉功)。
尽管该模型很简单,但它很好地描述和解释了在速滑实验中观察到的克莱普冰刀铰链位置对蹬冰性能的影响。然而,该模型的简单性不允许对速滑实践中克莱普冰刀铰链的最佳位置进行定量分析。