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将电子街机游戏作为休闲活动进行操作时的噪声暴露水平。

Noise exposure level while operating electronic arcade games as a leisure time activity.

作者信息

Mirbod S M, Inaba R, Yoshida H, Nagata C, Komura Y, Iwata H

机构信息

Department of Hygiene, Gifu University School of Medicine, Japan.

出版信息

Ind Health. 1992;30(2):65-76. doi: 10.2486/indhealth.30.65.

DOI:10.2486/indhealth.30.65
PMID:1490870
Abstract

In order to study noise levels associated with electronic arcade games, noise measurements were made in 3 selected game centers and 192 samples were taken in each location. The background noise was recorded at a level of 61 dB(A) and 64 dB(C). When the electronic games were performed these levels of noise reached to 88 approximately 90 dB(A). The 1/3 octave bands analyzing sound pressure levels showed that more intense noise levels arose in a frequency range between 0.5 and 2.0 kHz. The computed values for noise pollution levels (LNP) and L90 (fast response A-weighted sound level exceeded 90% of the measurement time) ranged from 93.3 to 96.6 and from 85.1 to 87.3 dB(A), respectively. Concerning our results and according to Melnic (1979), it was estimated that these levels of noise might cause 4-8 dB temporary threshold shift (TTS) at 4.0 kHz in an individual with less than one hour of exposure to such a level of noise. As for the employees of the 3 game centers, the 8-hr equivalent continuous sound levels (Leq,8) were in the range of 80.3 approximately 87.5 dB(A), although their exposure time could not be exactly determined. It was suggested that: 1) The maximum levels should be limited to a reasonable level, either by the manufacturers or by the game center owners; 2) Education programs in industry should inform the employees about other factors outside the work that may affect their hearing; and 3) For policy-making on hearing conservation, recreational warning and standards should be established.

摘要

为了研究与电子 arcade 游戏相关的噪声水平,在 3 个选定的游戏中心进行了噪声测量,每个地点采集了 192 个样本。背景噪声记录为 61 dB(A) 和 64 dB(C)。当进行电子游戏时,这些噪声水平达到约 88 至 90 dB(A)。1/3 倍频程分析声压级表明,在 0.5 至 2.0 kHz 的频率范围内出现了更强的噪声水平。噪声污染水平(LNP)和 L90(快速响应 A 加权声级超过测量时间的 90%)的计算值分别在 93.3 至 96.6 和 85.1 至 87.3 dB(A) 之间。根据我们的结果并参照梅尔尼克(1979 年)的研究,据估计,对于暴露于这种噪声水平不到一小时的个体,这些噪声水平可能会在 4.0 kHz 处导致 4 - 8 dB 的暂时性阈移(TTS)。至于这 3 个游戏中心的员工,8 小时等效连续声级(Leq,8)在约 80.3 至 87.5 dB(A) 范围内,尽管他们的暴露时间无法精确确定。建议:1)制造商或游戏中心所有者应将最大噪声水平限制在合理范围内;2)行业内的教育项目应告知员工工作之外可能影响其听力的其他因素;3)为制定听力保护政策,应建立娱乐性警告和标准。

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