Heike Florian, Ley Andre, Riener Robert
Institute of Automatic Control Engineering, Technische Universität München, Germany.
Stud Health Technol Inform. 2002;85:195-7.
We perform haptic rendering of a polygonal mesh at a high speed, independent of its face count, using a topologically structured data representation that avoids edge gap effects from small numerical errors. Constraints on the virtual proxy's position on the mesh give good results in rendering concave edges. The algorithm allows force shading and smoothing at convex corners and edges by an approach originally developed for graphic rendering.
我们使用一种拓扑结构的数据表示法,高速执行多边形网格的触觉渲染,而不受其面数影响,该表示法可避免因小数值误差产生的边缘间隙效应。虚拟代理在网格上位置的约束条件在渲染凹边时能产生良好效果。该算法通过最初为图形渲染开发的一种方法,实现了凸角和凸边处的力阴影和光滑处理。