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镜面反射与形状感知。

Specular reflections and the perception of shape.

作者信息

Fleming Roland W, Torralba Antonio, Adelson Edward H

机构信息

Department of Brain and Cognitive Sciences, MIT, Cambridge, MA, USA.

出版信息

J Vis. 2004 Sep 23;4(9):798-820. doi: 10.1167/4.9.10.

Abstract

Many materials, including leaves, water, plastic, and chrome exhibit specular reflections. It seems reasonable that the visual system can somehow exploit specular reflections to recover three-dimensional (3D) shape. Previous studies (e.g., J. T. Todd & E. Mingolla, 1983; J. F. Norman, J. T. Todd, & G. A. Orban, 2004) have shown that specular reflections aid shape estimation, but the relevant image information has not yet been isolated. Here we explain how specular reflections can provide reliable and accurate constraints on 3D shape. We argue that the visual system can treat specularities somewhat like textures, by using the systematic patterns of distortion across the image of a specular surface to recover 3D shape. However, there is a crucial difference between textures and specularities: In the case of textures, the image compressions depend on the first derivative of the surface depth (i.e., surface orientation), whereas in the case of specularities, the image compressions depend on the second derivative (i.e., surfaces curvatures). We suggest that this difference provides a cue that can help the visual system distinguish between textures and specularities, even when present simultaneously. More importantly, we show that the dependency of specular distortions on the second derivative of the surface leads to distinctive fields of image orientation as the reflected world is warped across the surface. We find that these "orientation fields" are (i) diagnostic of 3D shape, (ii) remain surprisingly stable when the world reflected in the surface is changed, and (iii) can be extracted from the image by populations of simple oriented filters. Thus the use of specular reflections for 3D shape perception is both easier and more reliable than previous computational work would suggest.

摘要

许多材料,包括树叶、水、塑料和铬,都会呈现镜面反射。视觉系统能够以某种方式利用镜面反射来恢复三维(3D)形状,这似乎是合理的。先前的研究(例如,J.T.托德和E.明戈拉,1983年;J.F.诺曼、J.T.托德和G.A.奥尔班,2004年)表明,镜面反射有助于形状估计,但相关的图像信息尚未被分离出来。在这里,我们解释了镜面反射如何能够对3D形状提供可靠且准确的约束。我们认为,视觉系统可以像处理纹理一样对待镜面反射,通过利用镜面表面图像上的系统变形模式来恢复3D形状。然而,纹理和镜面反射之间存在一个关键区别:在纹理的情况下,图像压缩取决于表面深度的一阶导数(即表面方向),而在镜面反射的情况下,图像压缩取决于二阶导数(即表面曲率)。我们认为,这种差异提供了一个线索,即使纹理和镜面反射同时出现,也能帮助视觉系统区分它们。更重要的是,我们表明,镜面反射变形对表面二阶导数的依赖性会导致在反射世界在表面上发生扭曲时出现独特的图像方向场。我们发现,这些“方向场”(i)对3D形状具有诊断性,(ii)当表面反射的世界发生变化时,仍能保持惊人的稳定性,并且(iii)可以通过简单的定向滤波器群体从图像中提取出来。因此,利用镜面反射进行3D形状感知比之前的计算工作所表明的要更容易、更可靠。

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