Dror Ron O, Willsky Alan S, Adelson Edward H
Massachusetts Institute of Technology, Cambridge, MA, USA.
J Vis. 2004 Sep 28;4(9):821-37. doi: 10.1167/4.9.11.
Although studies of vision and graphics often assume simple illumination models, real-world illumination is highly complex, with reflected light incident on a surface from almost every direction. One can capture the illumination from every direction at one point photographically using a spherical illumination map. This work illustrates, through analysis of photographically acquired, high dynamic range illumination maps, that real-world illumination possesses a high degree of statistical regularity. The marginal and joint wavelet coefficient distributions and harmonic spectra of illumination maps resemble those documented in the natural image statistics literature. However, illumination maps differ from typical photographs in that illumination maps are statistically nonstationary and may contain localized light sources that dominate their power spectra. Our work provides a foundation for statistical models of real-world illumination, thereby facilitating the understanding of human material perception, the design of robust computer vision systems, and the rendering of realistic computer graphics imagery.
尽管视觉和图形研究通常采用简单的光照模型,但现实世界中的光照非常复杂,几乎从各个方向都有反射光入射到一个表面上。人们可以使用球形光照图通过摄影的方式在一个点上捕获来自各个方向的光照。这项工作通过对摄影获取的高动态范围光照图进行分析表明,现实世界中的光照具有高度的统计规律性。光照图的边缘和联合小波系数分布以及谐波谱与自然图像统计文献中记载的相似。然而,光照图与典型照片不同,因为光照图在统计上是非平稳的,并且可能包含主导其功率谱的局部光源。我们的工作为现实世界光照的统计模型提供了基础,从而有助于理解人类对材质的感知、设计强大的计算机视觉系统以及渲染逼真的计算机图形图像。