Chanda A, Kesavadas T
Computer Science and Engineering, SUNYat Buffalo, Buffalo, NY, USA.
Stud Health Technol Inform. 2004;98:49-55.
The aim of computer haptics is to enable the user to touch, feel and maneuver virtual objects using a haptic interface. As the user "feels" the virtual object by applying force through the interface, complex calculations have to be done in real-time to generate a feedback force appropriate to the material properties of the object being "touched". In this paper we propose a method for modeling soft bodies, which incorporate non-linear, viscoelastic, anisotropic behavior that will enable real-time user interaction and still satisfy the high force-feedback frequency requirements. In this paper, we restrict the user interaction with virtual objects to palpation.
计算机触觉技术的目标是让用户能够通过触觉接口触摸、感受并操控虚拟物体。当用户通过接口施加力来“感受”虚拟物体时,必须实时进行复杂的计算,以生成与被“触摸”物体的材料属性相匹配的反馈力。在本文中,我们提出了一种对软体进行建模的方法,该方法纳入了非线性、粘弹性和各向异性行为,这将实现实时用户交互,同时仍能满足高力反馈频率要求。在本文中,我们将用户与虚拟物体的交互限制为触诊。