Pacala James T, Boult Chad, Hepburn Ken
Department of Family Medicine and Community Health, University of Minnesota Medical School, Minneapolis, Minnesota 55455, USA.
J Am Geriatr Soc. 2006 Jan;54(1):144-9. doi: 10.1111/j.1532-5415.2005.00531.x.
In the Aging Game, medical students experience simulated physical, sensory, and cognitive deficits that are associated with disability from chronic diseases. Since 1994, the University of Minnesota has presented an innovative version of the Aging Game as part of the curriculum in a required clinical clerkship. The experiences conducting the Aging Game over the past decade were reviewed, focusing on the resources necessary to produce it and on its worth as an educational tool. Because many of the reusable props were obtained free as donations, start-up material costs were calculated at 530 dollars. Personnel necessary for each half-day presentation of the Aging Game included two faculty and a minimum of five nonfaculty serving as facilitators; a staff coordinator was also essential. Quantitative student evaluations (N=673) exhibited mean ratings of 1.41, 1.35, and 1.40 (1=excellent) for overall value, teaching effectiveness, and quality of a postsimulation discussion. Written student comments regarding the strengths of the Aging Game centered on three major themes: mode of learning, especially using role playing and simulating deficits (total of 192 comments); attitudinal change, specifically raising awareness and stimulating reflection on the experiences of disabled older adults (121 comments); and educational value, particularly the Aging Game's capacity for creating a memorable impression (56 comments). Despite consuming significant personnel resources, the Minnesota version of the Aging Game is an effective tool for stimulating long-lasting awareness and understanding of key issues related to aging and geriatrics.
在“衰老体验游戏”中,医学生要体验与慢性病导致的残疾相关的模拟身体、感官和认知缺陷。自1994年以来,明尼苏达大学推出了创新版的“衰老体验游戏”,作为必修临床实习课程的一部分。回顾了过去十年开展“衰老体验游戏”的经历,重点关注制作该游戏所需的资源及其作为教育工具的价值。由于许多可重复使用的道具是免费捐赠获得的,启动材料成本计算为530美元。每次半天的“衰老体验游戏”展示所需的人员包括两名教员和至少五名担任引导员的非教员人员;还需要一名工作人员协调员。学生的定量评估(N = 673)显示,在总体价值、教学效果和模拟后讨论质量方面的平均评分分别为1.41、1.35和1.40(1 = 优秀)。学生关于“衰老体验游戏”优点的书面评论集中在三个主要主题上:学习方式,特别是使用角色扮演和模拟缺陷(共192条评论);态度转变,特别是提高对老年残疾人经历的认识并激发反思(121条评论);教育价值,特别是“衰老体验游戏”留下深刻印象的能力(56条评论)。尽管消耗了大量的人力资源,但明尼苏达版的“衰老体验游戏”仍是激发对衰老和老年医学相关关键问题的持久认识和理解的有效工具。