Brady Sonya S, Matthews Karen A
University of Pittsburgh, Pittsburgh, PA, USA.
Arch Pediatr Adolesc Med. 2006 Apr;160(4):341-7. doi: 10.1001/archpedi.160.4.341.
To test the effects of media violence exposure on blood pressure, negative affect, hostile social information processing, uncooperative behavior, and attitudes toward health risk behaviors among young men varying in lifetime violence exposure within the home and community.
Experimental laboratory study.
University campus situated within an urban environment.
One hundred male undergraduates aged 18 to 21 years.
Men who had previously reported differing amounts of lifetime home and community violence were randomly assigned to play The Simpsons: Hit and Run (low-violence condition) or Grand Theft Auto III (high-violence condition).
Systolic and diastolic blood pressure; negative affect; hostile social information processing; uncooperative behavior; and permissive attitudes toward violence, alcohol use, marijuana use, and sexual activity without condom use.
Men randomly assigned to play Grand Theft Auto III exhibited greater increases in diastolic blood pressure from a baseline rest period to game play, greater negative affect, more permissive attitudes toward using alcohol and marijuana, and more uncooperative behavior in comparison with men randomly assigned to play The Simpsons. Only among participants with greater exposure to home and community violence, play of Grand Theft Auto III led to elevated systolic blood pressure in comparison with play of The Simpsons (mean, 13 vs 5 mm Hg).
Media violence exposure may play a role in the development of negative attitudes and behaviors related to health. Although youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes.
测试接触媒体暴力对不同程度在家中和社区经历过终身暴力的年轻男性的血压、消极情绪、敌对性社会信息处理、不合作行为以及对健康风险行为态度的影响。
实验性实验室研究。
位于城市环境中的大学校园。
100名年龄在18至21岁之间的男性本科生。
先前报告在家中和社区经历过不同程度终身暴力的男性被随机分配去玩《辛普森一家:横冲直撞》(低暴力情境)或《侠盗猎车手III》(高暴力情境)。
收缩压和舒张压;消极情绪;敌对性社会信息处理;不合作行为;以及对暴力、饮酒、使用大麻和无保护性行为的宽容态度。
与被随机分配玩《辛普森一家》的男性相比,被随机分配玩《侠盗猎车手III》的男性在从基线休息期到游戏过程中舒张压升高幅度更大,消极情绪更强,对饮酒和使用大麻的态度更宽容,且不合作行为更多。只有在家中和社区暴力暴露程度较高的参与者中,玩《侠盗猎车手III》导致的收缩压升高幅度高于玩《辛普森一家》(平均差值为13毫米汞柱对5毫米汞柱)。
接触媒体暴力可能在与健康相关的消极态度和行为的发展中起作用。尽管在暴力家庭和社区中成长的青少年可能因接触媒体暴力而在生理上更容易被唤起,但所有青少年似乎都面临潜在消极后果的风险。