Au Oscar Kin-Chung, Tai Chiew-Lan, Liu Ligang, Fu Hongbo
Department of Computer Science, Hong Kong University of Science & Technology, Clear Water Bay.
IEEE Trans Vis Comput Graph. 2006 May-Jun;12(3):386-95. doi: 10.1109/TVCG.2006.47.
Recently, differential information as local intrinsic feature descriptors has been used for mesh editing. Given certain user input as constraints, a deformed mesh is reconstructed by minimizing the changes in the differential information. Since the differential information is encoded in a global coordinate system, it must somehow be transformed to fit the orientations of details in the deformed surface, otherwise distortion will appear. We observe that visually pleasing deformed meshes should preserve both local parameterization and geometry details. We propose to encode these two types of information in the dual mesh domain due to the simplicity of the neighborhood structure of dual mesh vertices. Both sets of information are nondirectional and nonlinearly dependent on the vertex positions. Thus, we present a novel editing framework that iteratively updates both the primal vertex positions and the dual Laplacian coordinates to progressively reduce distortion in parametrization and geometry. Unlike previous related work, our method can produce visually pleasing deformations with simple user interaction, requiring only the handle positions, not local frames at the handles.
最近,作为局部内在特征描述符的微分信息已被用于网格编辑。给定某些用户输入作为约束条件,通过最小化微分信息的变化来重建变形网格。由于微分信息是在全局坐标系中编码的,因此必须以某种方式进行变换以适应变形表面中细节的方向,否则会出现失真。我们观察到,视觉上令人愉悦的变形网格应同时保留局部参数化和几何细节。由于对偶网格顶点的邻域结构简单,我们建议在对偶网格域中对这两种类型的信息进行编码。这两组信息都是无方向的,并且非线性地依赖于顶点位置。因此,我们提出了一种新颖的编辑框架,该框架迭代更新原始顶点位置和对偶拉普拉斯坐标,以逐步减少参数化和几何中的失真。与以前的相关工作不同,我们的方法只需简单的用户交互即可产生视觉上令人愉悦的变形,只需要手柄位置,而不需要手柄处的局部框架。