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虚拟现实环境中的感觉运动训练:它能改善中风后的功能恢复吗?

Sensorimotor training in a virtual reality environment: does it improve functional recovery poststroke?

作者信息

Merians Alma S, Poizner Howard, Boian Rares, Burdea Grigore, Adamovich Sergei

机构信息

Graduate Program in Physical Therapy, University of Medicine and Dentistry of New Jersey, School of Health Related Professions, Newark, NJ 07107, USA.

出版信息

Neurorehabil Neural Repair. 2006 Jun;20(2):252-67. doi: 10.1177/1545968306286914.

Abstract

OBJECTIVE

To investigate the effectiveness of computerized virtual reality (VR) training of the hemiparetic hand of patients poststroke using a system that provides repetitive motor reeducation and skill reacquisition.

METHODS

Eight subjects in the chronic phase poststroke participated in a 3-week program using their hemiparetic hand in a series of interactive computer games for 13 days of training, weekend breaks, and pretests and posttests. Each subject trained for about 2 to 2.5 h per day. Outcome measures consisted of changes in the computerized measures of thumb and finger range of motion, thumb and finger velocity, fractionation (the ability to move fingers independently), thumb and finger strength, the Jebsen Test of Hand Function, and a Kinematic reach to grasp test.

RESULTS

Subjects as a group improved in fractionation of the fingers, thumb and finger range of motion, and thumb and finger speed, retaining those gains at the 1-week retention test. Transfer of these improvements was demonstrated through changes in the Jebsen Test of Hand Function and a decrease after the therapy in the overall time from hand peak velocity to the moment when an object was lifted from the table.

CONCLUSIONS

It is difficult in current service delivery models to provide the intensity of practice that appears to be needed to effect neural reorganization and functional changes poststroke. Computerized exercise systems may be a way to maximize both the patients' and the clinicians' time. The data in this study add support to the proposal to explore novel technologies for incorporation into current practice.

摘要

目的

使用提供重复性运动再教育和技能重新习得的系统,研究计算机化虚拟现实(VR)训练对中风后偏瘫手患者的有效性。

方法

8名中风后慢性期患者参加了一个为期3周的项目,使用他们的偏瘫手参与一系列交互式电脑游戏,进行13天的训练、周末休息以及前后测试。每位患者每天训练约2至2.5小时。结果测量包括拇指和手指活动范围、拇指和手指速度、分指(独立移动手指的能力)、拇指和手指力量的计算机化测量变化,Jebsen手功能测试,以及抓握运动学测试。

结果

作为一个整体,患者在手指分指、拇指和手指活动范围以及拇指和手指速度方面有所改善,并在1周后的保持测试中保持了这些进步。通过Jebsen手功能测试的变化以及治疗后从手部峰值速度到物体从桌面提起时刻的总时间减少,证明了这些改善的迁移。

结论

在当前的服务提供模式中,难以提供似乎是中风后实现神经重组和功能变化所需的训练强度。计算机化运动系统可能是一种使患者和临床医生时间利用最大化的方法。本研究中的数据为探索将新技术纳入当前实践的提议提供了支持。

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