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对同时可用的老虎机模拟的反应分配评估。

An evaluation of response allocations to concurrently available slot machine simulations.

作者信息

Dixon Mark R, MacLin Otto H, Daugherty Dustin

机构信息

Southern Illinois University, Carbondale, Illinois, USA.

出版信息

Behav Res Methods. 2006 May;38(2):232-6. doi: 10.3758/bf03192774.

DOI:10.3758/bf03192774
PMID:16956099
Abstract

Gambling behavior often involves making choices between concurrently available game options. With regard to slot machine gambling, multiple games allow for choices to be made with respect to which game to play. The authors of the present study used a slot machine simulation created in Visual Basic.NET to examine gambling preference. The specific question addressed was whether gamblers prefer a smaller payout more often (averaging around every 10 spins) over a larger payout less often (averaging around every 50 spins). Two types of reinforcement were examined during the study: frequency of payouts and the amount of credits won. The results indicate that participants had a preference for a slot machine with the more frequent payout as opposed to one with more intermittent payout. These results support existing literature on theories of choice and provide a step toward understanding human gambling behavior.

摘要

赌博行为通常涉及在同时可得的游戏选项之间做出选择。就老虎机赌博而言,多个游戏允许玩家就玩哪款游戏做出选择。本研究的作者使用在Visual Basic.NET中创建的老虎机模拟程序来研究赌博偏好。所探讨的具体问题是,赌徒是否更倾向于更频繁地获得较小赔付(平均每10次旋转左右),而非较少频率地获得较大赔付(平均每50次旋转左右)。在研究过程中考察了两种强化类型:赔付频率和赢得的积分数量。结果表明,参与者更偏好赔付更频繁的老虎机,而非赔付更不连续的老虎机。这些结果支持了关于选择理论的现有文献,并朝着理解人类赌博行为迈进了一步。

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