Suppr超能文献

三维场景中的表面颜色感知。

Surface color perception in three-dimensional scenes.

作者信息

Boyaci Huseyin, Doerschner Katja, Snyder Jacqueline L, Maloney Laurence T

机构信息

Department of Psychology, University of Minnesota, Minneapolis, Minnesota 55455, USA.

出版信息

Vis Neurosci. 2006 May-Aug;23(3-4):311-21. doi: 10.1017/S0952523806233431.

Abstract

Researchers studying surface color perception have typically used stimuli that consist of a small number of matte patches (real or simulated) embedded in a plane perpendicular to the line of sight (a "Mondrian," Land & McCann, 1971). Reliable estimation of the color of a matte surface is a difficult if not impossible computational problem in such limited scenes (Maloney, 1999). In more realistic, three-dimensional scenes the difficulty of the problem increases, in part, because the effective illumination incident on the surface (the light field) now depends on surface orientation and location. We review recent work in multiple laboratories that examines (1) the degree to which the human visual system discounts the light field in judging matte surface lightness and color and (2) what illuminant cues the visual system uses in estimating the flow of light in a scene.

摘要

研究表面颜色感知的研究人员通常使用由少量哑光色块(真实的或模拟的)组成的刺激物,这些色块嵌入在垂直于视线的平面中(一种“蒙德里安”,兰德和麦肯,1971年)。在这种有限的场景中,可靠地估计哑光表面的颜色是一个即使不是不可能也是困难的计算问题(马洛尼,1999年)。在更现实的三维场景中,问题的难度增加,部分原因是入射到表面的有效光照(光场)现在取决于表面的方向和位置。我们回顾了多个实验室最近的工作,这些工作研究了:(1)人类视觉系统在判断哑光表面亮度和颜色时对光场的忽视程度;(2)视觉系统在估计场景中光的流动时使用了哪些照明线索。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验